To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

An Introduction to Radeon ProRender in Maya

October 12, 2016, 04:57 PM

http://lesterbanks.com/2016/10/introduction-radeon...

3D Artist Alex hall, offers in introduction to Radeon ProRender for Autodesk Maya. What is Radeon ProRender you ask? It’s a new, fast and physically accurate GPU renderer that leverages AMD’s Radeon Rays technology running on OpenCL, rather than CUDA. Here is the kicker — Radeon ProRender is free as open source, cross platform, and highly The Post An Introduction to Radeon ProRender in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Rotolight Anova Pro lights shipping with updated f

October 11, 2016, 09:35 AM

http://postperspective.com/rotolight-anova-pro-lig...

The Anova Pro, from British LED lighting company Rotolight, is now shipping with an enhanced feature set for use in studios and on location. The Anova Pro — which features five patented effects — includes CineSFX, which provides customizable cinematic lighting effects, including common effects like fire, Continue reading →October 11, 2016

3ds Max Populate Characters Export to Stingray

October 11, 2016, 09:34 AM

http://www.cgmeetup.net/home/3ds-max-populate-char...

Description: In this tutorial, you learn to export 3ds Max’s Populate characters to Stingray, so you can enrich real-time scenes with live animated characters.

Animating a Simple Wave Effect in After Effects

October 10, 2016, 10:36 AM

http://lesterbanks.com/2016/10/animating-simple-wa...

Here is a simple tutorial showing how you can create a wave effect in After Effects by simply keying a path, or vector shape. This comes to use from motion graphics artist and designer Joe Clay. Animating the wave effects is actually quite simple, but the takeaway from the tutorial is the process. Joe has an efficient The Post Animating a Simple Wave Effect in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

9 ways to shine as an animator

October 4, 2016, 05:18 AM

http://www.creativebloq.com/advice/9-ways-to-shine...

Professional animators of 3D movies need to be able to please both the director, with the quality of their work, and the producer, with their speed. As head of animation at Escape Studios my job is to make sure all my students are ready to succeed in today's animation industry. What follows are nine simple steps that all animators can take to make sure their workflow is good, fast and reliable.

How to master 3D fan art

October 3, 2016, 07:40 AM

http://www.creativebloq.com/how-to/how-to-master-3...

After watching the first season of the TV series Daredevil, I knew I had to make my own 3D art of the Daredevil character wearing his black vigilante suit. For this scene I really tried to create a likeness of the actor Charlie Cox and get the overall dark feeling of the show. Creating that feeling was actually more complex than I imagined, since it’s very dark and contrasty. I therefore had to tweak a lot of the lighting and the shaders to get the look I wanted.

Chuck Jones - The Evolution of an Artist

October 2, 2016, 05:34 AM

https://www.aotg.com/chuck-jones-the-evolution-of-an-artist/

If you grew up watching Looney Tunes, then you know Chuck Jones, one of all-time masters of visual comedy.

How To Quickly Create An Animated Head Turn In MOH

October 1, 2016, 09:06 AM

https://www.digimediapros.com/how-to-quickly-creat...

Creating animation actions can help simplify your animation workflow. In this tutorial by Victor Paredes, an animator from Chile, he'll show you how to import a vector graphic in MOHO, add some bones to it, create some actions and easily animate a head turning. This is a simple yet effective technique that can also be used in many other animation applications.

Building a Basic nParticles Object Dissolve in May

September 30, 2016, 05:13 AM

http://lesterbanks.com/2016/09/basic-nparticles-ob...

Jeremy Fernsler shows how you can “cheat” an effect where an object dissolves or disintegrates into dust in Maya, using nParticles. The tutorial covers pretty much everything, so if you are just starting out in Maya, this is a great follow-along. Jeremy walks through the entire project starting from using nParticles, Surface Emissions, Fields including The Post Building a Basic nParticles Object Dissolve in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

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