To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

CENTRAL INTELLIGENCE: Production VFX Supervisor

July 4, 2016, 02:27 PM

http://www.artofvfx.com/central-intelligence-kelvi...

Kelvin McIlwain began his career in the visual effects as a matte painter at Illusion Arts in 1996. He take care of the effects of CENTRAL INTELLIGENCE between two films of the FAST AND FURIOUS saga. Interesting fact: he worked on all the films of this saga!

CG Garage Podcast #78 | Herzog & De Meuron

July 4, 2016, 04:55 AM

https://labs.chaosgroup.com/index.php/cg-garage-po...

I pay a short visit to Basel Switzerland to see the Digital Technology group at Herzog and De Meuron, a very famous contemporary Architecture firm. We learn a great deal about how technology, programming, scripting, rapid prototyping, and of course, virtual reality has enabled a new work flow for their designers, opening up the door to new ideas, and more efficient design.

Falling Tide, by Ning Cheng

July 3, 2016, 08:46 PM

http://lesterbanks.com/2016/07/falling-tide-ning-c...

Falling Tide, animated by Ning Cheng The Post Falling Tide, by Ning Cheng originally appeared and published on %%BLOGLINK%,by lesterbanks

Sunday Sound Thought 27 – Interpretations

July 3, 2016, 03:23 PM

http://designingsound.org/2016/07/sunday-sound-tho...

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… This past week, something from the 16th week of this series was […]

The Guild Contract - 1 Year In

July 3, 2016, 03:23 PM

http://animationguildblog.blogspot.com/2016/07/the...

We are twelve months into the latest Animation Guild contract, one of the best the Guild has negotiated in many a moon. 363 days ago...

Resolve Mystery - Databases Demystified

July 3, 2016, 03:22 PM

https://www.aotg.com/resolve-mystery-databases-demystified/

I get a lot of questions from filmmakers about how to save projects in Resolve. In this video I explain the process of saving and exporting projects and the entire databases.

Audio Converters and Calibration

July 3, 2016, 05:06 AM

https://www.aotg.com/audio-converters-and-calibration/

Converters have a threshold and if they are crossed, the transients will turn to digital clips. This video explains how to measure your audio interface converters using a multi-meter.

Creating a complex smudged,rusty and dirty Glass S

July 3, 2016, 05:05 AM

https://www.aotg.com/creating-a-complex-smudgedrusty-and-dirty-glass-s/

In this tutorial which is a part of " Developing realistic shaders in Arnold for Cinema 4d , Vol. 01 " course , we learn how to create a complex smudged,rusty and dirty Glass Shader in Arnold For Cinema 4d

Thank You to All Our Contributors

July 2, 2016, 04:31 PM

http://designingsound.org/2016/07/thank-you-to-all...

  We’d like to thank everyone who wrote in and shared their stories for last month’s theme, Pushing the Boundary. These contributions not only gave insight into the diverse backgrounds of those entering sound and advice to anyone starting out, they also shared invaluable philosophies for how to make audio a lasting career. So take it from our contributors and make this […]

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