To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Chapter 2.2: Viewing and Modifying 360 Metadata

May 5, 2017, 07:11 AM

http://www.mettle.com/chapter-2-2-viewing-and-modi...

Upon import Premiere Pro uses metadata to identify 360 clips. Learn how to access this metadata and change it directly in the project panel.

Chapter 2.3: Adding, viewing and editing 360 clips

May 5, 2017, 07:11 AM

http://www.mettle.com/chapter-2-3-adding-viewing-a...

In this tutorial, were going to add multiple clips to the Source Monitor add a button to allow us to view our 360 footage on a sphere and make some edit decisions on our clips.

Chapter 2.4: Creating a 360/VR Sequence

May 5, 2017, 07:11 AM

http://www.mettle.com/chapter-2-4-creating-a-360vr...

In this movie, we’re going to start and assemble a 360/VR sequence with our equirectangular clips selects.

Chapter 2.5: View clips through a 360/VR headset

May 5, 2017, 07:11 AM

http://www.mettle.com/chapter-2-5-view-clips-throu...

In this video, we’ll take a look at a free download from Mettle. SkyBox VR Player will allow you to work in Premiere while wearing a VR headset and even watching your client review the cut maximizing your workflow potential.

NAB 2017: Adobe's Bryan Lamkin and Bill Roberts

May 5, 2017, 04:38 AM

https://www.youtube.com/watch?v=LgYlslzB73Y

Bryan Lamkin talks about being the first product manager for Premiere, which is now 25 years old. Bill Roberts also fills us in on Adobe's newest updates.

NAB 2017: AJA's Bryce Button

May 5, 2017, 04:38 AM

https://www.youtube.com/watch?v=NUtZyEBze7k

Bryce Button walks us through the KiPro Ultra Plus, a new offering that adds multichannel HD recording.

NAB 2017: Assimilate's Jeff Edson and Neotopy's

May 5, 2017, 04:38 AM

https://www.youtube.com/watch?v=sG6mIChH92M

Assimilate's Jeff Edson and Neotopy's Alexandre Regeffe talk about how virtual reality workflows are still developing and how Assimilate's Scratch tools are being used to facilitate those workflows.

Top 5 live video streaming blunders to avoid

May 4, 2017, 05:57 PM

http://www.videoguys.com/blog/top-5-live-video-str...

Epiphan posted a great article on the top 5 live video streaming production blunders and how to better prepare for your live production. Avoid these five live video streaming production blunders for better video streaming results. Anybody who’s done live video streaming knows that once you click that “go live” button that’s it – you’re Read More The post Top 5 live video streaming blunders to avoid appeared first on Videoguys Blog.

Vital Mechanics Realistic Skin Simulation for VFX

May 4, 2017, 01:51 PM

http://theangryvideoguy.com/index.php/2017/05/04/v...

3D Character animation has evolved over the years from simple mesh deformation, blend shapes, to complete skeletal and musculature rigging.Vital Mechanics has been developing algorithms to automatically simulate the sliding of skin over the structure.

#vfx#3d animation#skeletal animation#skin simulation#vital mechanics
LiveU at the 2017 #NABShow

May 4, 2017, 12:16 PM

http://www.broadcastbeat.com/liveu-at-the-2017-nab...

LiveU’s Christopher Perry chats with Jaimi Alexander at the 2017 NAB Show. Chris talks about recent announcements and the excitement behind the 2017 NAB Show

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