To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How Do You Edit an Animated Film?

January 9, 2017, 07:03 PM

http://www.studiodaily.com/2017/01/how-do-you-edit...

Drawing on previously published interviews with editing and animation specialists, The Royal Ocean Film Society (Andrew Saladino) explains the process of editing an animated film, and how it's similar to yet different from editing live action.  The post How Do You Edit an Animated Film? appeared first on Studio Daily.

Colorist Dan Hermelin Joins Roundabout Entertainme

January 9, 2017, 07:02 PM

http://www.broadcastbeat.com/colorist-dan-hermelin...

Seasoned post-production artist will apply experience in television and feature mastering, restoration and animation. BURBANK—Versatile colorist Dan Hermelin has joined Roundabout Entertainment as the facility continues to build its talent pool and broaden its services for picture finishing and restoration. Hermelin arrives with more than 20 years of post-production experience and a resume spanning features, ...

Pixar Storyteller Matthew Luhn and VR Pioneer

January 9, 2017, 07:01 PM

http://www.prnewswire.com/news-releases/pixar-stor...

FAIRFAX, Va., Jan. 9, 2017 /PRNewswire-USNewswire/ -- InfoComm International® is pleased to announce that its new TIDE conference (Technology. Innovation. Design. Experience.), to be held for the first time at InfoComm 2017, will feature keynote speakers Matthew Luhn, one of the original story creators at Pixar, and virtual reality pioneer Nonny de la Peña. TIDE is a thought-leadership event for examining the strategic impact of audiovisual technology and the AV industry's role within the larg...

2017 VES Awards nominations: Oscar preview?

January 9, 2017, 07:01 PM

http://www.goldderby.com/article/2017/2017-visual-...

Last year, the Visual Effect Society snubbed the eventual Oscar champ “Ex Machina.” Will the same fate await this year’s Oscar winner for Best Visual Effects on Tuesday (Jan. 10) when the VES reveals its roster of contenders for its 15th annual awards?

RTW Launches Firmware v6.0 for TM7/9 Touchmonitors

January 9, 2017, 12:29 PM

https://www.aotg.com/rtw-launches-firmware-v6-0-for-tm7-9-touchmonitors/

RTW, a leading vendor of visual audio meters and monitoring devices for professional broadcast, production, post production and quality control, announces new firmware for its TouchMonitor TM7 and TM9 series. Firmware version 6.0 further enhances the sought-after TM7/TM9 meters with customer-requested features.

#rtw
About that CGI Peter Cushing in Star Wars: Rogue O

January 9, 2017, 10:23 AM

http://www.redsharknews.com/post/item/4261-about-t...

The most recent cinematic foray into the Star Wars universe resurrects Peter Cushing's Tarkin from the original films, but did the computer generated version of the beloved actor span the dreaded Uncanny Valley? By Joe Foster. Star WarsRogue OnePeter CushingCGIVFX

Draw Your Model in Fluid Contour Lines With Houdin

January 9, 2017, 10:23 AM

http://lesterbanks.com/2017/01/draw-model-fluid-co...

Argentinian designer Ezequiel Grand otherwise known as Caskal, walks us through how he created an effect in his last project — Creating Liquid and fluid contour lines overtop of a model in Houdini. The scene The Post Draw Your Model in Fluid Contour Lines With Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

Workflow Must Evolve to Support 4K/UHD

January 9, 2017, 10:20 AM

http://www.creativeplanetnetwork.com/news/post/wor...

Think you know all there is to know about 4K? Think again, says a new survey on this industry-changing format.

Off The Grid: A Modern FCPX-RED-Resolve Narrative

January 9, 2017, 06:43 AM

http://www.fcp.co/final-cut-pro/articles/1916-off-...

Patrick Southern and Sam Mestman take us on a detailed walk-through of the workflow involved in the post production of a feature. We start with part one, on set where the capture of logging information is essential to cut time and costs in post production. With the first part containing over 4000 words of wisdom, this series will be the 'go to' post production reference for future filmmakers.

Sunday Sound Thought 54 – The Proof of Concept

January 8, 2017, 01:10 PM

http://designingsound.org/2017/01/sunday-sound-tho...

Last year, I was working on a project to redesign the audio experience of an existing IP that was trying to rebrand itself. At the time, if you had asked me if I thought it would be valuable to build a proof of concept for my ideas, I probably would have said “no.” I thought […]

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.