It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 7, 2016, 01:48 PM
http://lesterbanks.com/2016/05/fabric-shaders-arno...
Kamel Khezri shows how to create realistic fabric shaders using Arnold in Cinema 4D. The Post Get Realistic Looking Fabric Shaders With Arnold in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks
May 7, 2016, 09:04 AM
http://lesterbanks.com/2016/05/model-a-phillips-he...
Alex Cheparev walks through his workflow for quickly modeling a phillips screw in Maya, using a Helix, Wave Deformers, and a Custom Soft Select. The Post Quickly Model a Phillips Head Screw With Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
May 6, 2016, 12:15 PM
http://www.awn.com/animationworld/minimalist-anima...
Producer Neil Holman and art director Chad Hurd detail the limited but highly stylized animation techniques they wield to devastatingly hilarious effect on their hit FX animated series.
May 5, 2016, 12:51 PM
http://lesterbanks.com/2016/05/maya-low-poly-plane...
Ian Waters offers a look into using MASH's distribution and maps to create a low poly planet in Maya. The Post Using MASH Distribution to Create a Low Poly Planet originally appeared and published on %%BLOGLINK%,by lesterbanks
May 5, 2016, 12:50 PM
http://www.animationinsider.com/2016/05/dreamworks...
Variety is reporting that DreamWorks Animation Will Stay in Glendale as a great sigh of relief can be heard from their campus.
May 5, 2016, 05:01 AM
http://www.animationmagazine.net/top-stories/aardm...
Ogilvy in collaboration with Oscar-winning animation studio Aardman has redefined the product demonstration with innovative content for Unilever’s laundry brand Persil. A first of its kind animation, Monster Stains, recently launched in cinemas and online to show off Persil’s stain removal power through a narrative lens.
May 5, 2016, 04:58 AM
https://www.aotg.com/planning-your-animation-with-x-sheet-in-toon-boom/
In this lesson we start planning out our animation shot using the X-sheet in Toon Boom Harmony.
May 3, 2016, 12:32 PM
http://cinefex.com/blog/peter_ellenshaw/
Weighing in at nearly eight and a half pounds, Ellenshaw Under Glass – the handsome autobiography of matte artist Peter Ellenshaw – was a mighty tome. This was not a book to read in bed, or sitting on a bus. Rather, it required a lectern to hold it open, particularly if the reader had been lucky enough to acquire the Deluxe Edition with plexiglass cover and 3D lenticular image of Peter perched atop a cloud, above Mary Poppins’ London.
May 3, 2016, 12:32 PM
https://www.aotg.com/the-magic-ingredient-that-brings-pixar-movies-to-l/
Danielle Feinberg, Pixar's director of photography, creates stories with soul and wonder using math, science and code. Go behind the scenes of Finding Nemo, Toy Story, Brave, WALL-E and more, and discover how Pixar interweaves art and science to create fantastic worlds where the things you imagine can become real. This talk comes from the PBS special "TED Talks: Science & Wonder."
May 3, 2016, 05:05 AM
https://www.aotg.com/modeling-the-park-making-an-animated-movie-seaso/
Bloop Animation is an animation channel featuring in depth video about animation, weekly animation news and video tutorials.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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