To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Accessible Gameplay for Blind and Sighted Players

August 29, 2016, 09:16 AM

http://designingsound.org/2016/08/accessible-gamep...

With this month’s theme of Pure Sound Design, there is no better time than now to talk to the creators of blind-accessible games that communicate their gameplay and stories through audio. However, must these experiences contain only audio? Per Anders Östblad—a Lecturer in Media Arts, Aesthetics and Narration at his alma-mater, The University of Skövde—doesn’t think so […]

RØDE Microphones unveils upgrades

August 29, 2016, 09:16 AM

http://www.redsharknews.com/audio/item/3728-rde-mi...

Australia’s RØDE Microphones has provided some decent upgrades to its range, with a major overhaul of the Stereo VideoMic Pro heading the list. Roderode microphonesStereo VideoMic ProRycote Lyreshotgun micsDSLR Audio

Linear Acoustic: APTO at IBC 2016

August 29, 2016, 06:58 AM

https://www.aotg.com/linear-acoustic-apto-at-ibc-2016/

Linear Acoustic APTO technology, APTO.file and APTO.stream, aim to fulfill all expectations and offer a single toolkit to exactly achieve the goals that high-quality audio deserves throughout the whole broadcast chain, from production to playout to ultimately the viewer.

#linear acoustic
SAGA OF THE AMPHIBI-HACK – PART 1

August 28, 2016, 05:57 AM

http://lfhd.net/2016/08/27/saga-of-the-amphibi-hac...

Building a Mac with PC parts… Before I get into this build saga, I want to say a word of warning. Unless you are a very technical person who knows how to navigate a basic PC BIOS (motherboard OS) or how to swap out some computer code or know some specifics about piecing together a […]

A Rough Guide to the Motion Graphics Python Node i

August 27, 2016, 03:57 PM

http://lesterbanks.com/2016/08/motion-graphics-pyt...

Ian Waters provides some practical examples for using the Python Node in Maya's Motion Graphics Toolkit, MASH. The Post A Rough Guide to the Motion Graphics Python Node in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Red Giant Trapcode Suite 13

August 26, 2016, 04:09 PM

https://digitalfilms.wordpress.com/2016/08/26/red-...

After Effects artists who are called upon to design a lot of shots that involve sci-fi effects, particles, user interface overlays, as well as shots with sparks, light rays, and sparkles have come to rely on Trapcode as their go-to plug-in set. The newest version, available from Red Giant, is Trapcode Suite 13. This package […]

Bringing in the Professionals at Rio 2016

August 26, 2016, 04:09 PM

http://www.avidblogs.com/bringing-in-the-professio...

The article Bringing in the Professionals at Rio 2016 by Jeff Rosica appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..

Adobe MAX 2016 Speaker Interview: Tad Carpenter

August 26, 2016, 04:09 PM

http://blogs.adobe.com/creativecloud/adobe-max-201...

Kansas City, Missouri-based designer, illustrator, author and teacher, Tad Carpenter, is about to join us for his first MAX session. You may recognize his colorful and whimsical work from his children’s books and gig posters. His studio Carpenter Collective handles everything from branding to strategy and design for a range of clients, including Target, Coca-Cola, Nick Jr., MTV, and Adobe. Tad currently teaches Graphic Design at the University of Kansas. We caught up with him to chat about...

Interactive Keyboard Rig Has Characters Type in Ma

August 26, 2016, 04:09 PM

http://lesterbanks.com/2016/08/interactive-keyboar...

Kaine Van Gemert Auto Keyboard Plugin for Maya allows you to easily animate a character typing with automatic keypresses on a keyboard. The Post Interactive Keyboard Rig Has Characters Type in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Week in Premiere 8/26/16

August 26, 2016, 09:31 AM

http://www.premierebro.com/weekinpr/week-in-premie...

THIS WEEK IN PREMIERE PRO: Shot Notes X for Premiere Pro • Amsterdam SuperMeet Adobe Agenda • Real Pancake Timeline Editing • After Effects Live Text Templates in Premiere Pro

#adobe#premiere pro#news#review#week in premiere

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