To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Deader The Better - Vocal Myth

October 29, 2016, 01:53 PM

https://www.aotg.com/deader-the-better-vocal-myth/

Why do all vocals today sound the same. Over absorbed rooms produce dull and lifeless vocals. If you absorb some and diffuse some, you will achieve a vocal presentation that has more "air", separation, and definition.

Starfish Composer Paul Saunderson

October 28, 2016, 06:00 AM

https://www.aotg.com/starfish-composer-paul-saunderson/

Scott Davis from HeyUGuys interviews Composer Paul Saunderson on the red carpet of the premiere of Bill Clark’s Starfish held in London's Curzon Mayfair.

Interview with Masato Ushijima, Recordist of Tokyo

October 27, 2016, 12:29 PM

http://www.prosoundeffects.com/blog/interview-with...

Tokyo Ambisonics is available now and on sale through November 31! The latest Ambisonics library from Pro Sound Effects lets users control perspective of pristine urban atmospheres in real-time using “virtual mic” software. Download the free sampler to try it out yourself! We spoke with Tokyo Ambisonics recordist, Masato Ushijima, about the recording process, his ... The post Interview with Masato Ushijima, Recordist of Tokyo Ambisonics appeared first on Pro Sound Effects Library.

Turn It Upside Down

October 27, 2016, 09:34 AM

http://designingsound.org/2016/10/turn-it-upside-d...

When we’re in the heat of creation, in the final hours before a deadline, or when we’re trying to prove ourselves, failure can be a punch in the gut. As creatives, we try to minimize failure, or we at least attempt to mitigate its emotional and practical effects. But what about all those times something […]

Synthetic prior design for real time facial captur

October 25, 2016, 12:32 PM

https://www.aotg.com/synthetic-prior-design-for-real-time-facial-captur/

Real-time facial performance capture has recently been gaining popularity in virtual film production, driven by advances in machine learning, which allows for fast inference of facial geometry from video streams. These learning based approaches are significantly influenced by the quality and amount of labelled training data.

Palette Gear Music and Audio Editing Examples

October 25, 2016, 12:31 PM

https://www.aotg.com/palette-gear-music-and-audio-editing-examples/

Here's how to make Palette Gear rock with Adobe Audition. You can perform so many audio editing tasks with ease using the buttons, dials and sliders of Palette Gear!

SAG-AFTRA On Strike Against Video Game Employers

October 22, 2016, 07:29 AM

http://designingsound.org/2016/10/sag-aftra-on-str...

After a last attempt to reach an agreement with video game employers this week was not successful SAG-AFTRA is on strike against several video game employers with regard to all games that went into production after Feb. 17, 2015. The two issues of greatest contention are transparency and compensation. After nearly two years, management has […]

The Sound of Battlefield 1

October 21, 2016, 05:45 AM

https://www.aotg.com/the-sound-of-battlefield-1/

Attention soldier! In this episode we talked with Lead Sound Designer Andres Almstrom and Audio Director Bence Pajor from EA Dice studios located in Stockholm, Sweden who recently finished work on Battlefield 1.

Dynamics School Of Audio Presents Seminar With Ran

October 20, 2016, 06:53 AM

http://designingsound.org/2016/10/dynamics-school-...

Dynamic School Of Audio presents SONIC MAVEN TALKS, a three days seminar with Randy Thom on “Designing Sounds For Film & Designing Films For Sound”. The event will take place in Mumbai, India Feb 3-4-5, 2017. For more information & early bird passes head over to the official announcement.

Martin Audio upgrades MLA software

October 20, 2016, 06:52 AM

http://www.audiomediainternational.com/live/martin...

Martin Audio has released a significant upgrade to Display, its prediction software for MLA Series systems.

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