To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

SAG-AFTRA Announces Interactive Strike On Video Ga

October 17, 2016, 09:23 AM

http://designingsound.org/2016/10/sag-aftra-announ...

SAG-AFTRA, an US labor union representing approximately 160,000 members working in the media industry has announced a strike, starting Friday 21st of October, on some of the worlds biggest Video Game Companies, including Activision, Disney Character Voices, Electronic Arts & Take 2 Interactive. Despite years of concerted effort and negotiating sessions, video game employers have […]

Using Melodyne with Adobe Audition

October 17, 2016, 09:22 AM

https://www.aotg.com/using-melodyne-with-adobe-audition/

Adobe Audition will accept the awesome auto-tune software Melodyne as a VST or AU plugin. Here's how to make Celemony Melodyne sing together with Adobe Audition.

The sound of two worlds for The Lost City of Z

October 17, 2016, 05:51 AM

http://postperspective.com/the-sound-of-two-worlds...

By Jennifer Walden If you are an explorer, your goal is to go where no one has gone before, or maybe it’s to unearth and re-discover a long-lost world. Director James Gray (The Immigrant), takes on David Grann’s non-fiction novel The Lost City of Z, Continue reading →October 16, 2016

Sunday Sound Thought 42 – Assumed Sonic Characte

October 16, 2016, 01:46 PM

http://designingsound.org/2016/10/sunday-sound-tho...

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I live down the road from a fairly large, physically, Catholic church. […]

How to Mix Vocals Over Music with iZotope Neutron

October 16, 2016, 08:17 AM

https://www.aotg.com/how-to-mix-vocals-over-music-with-izotope-neutron/

A common producer challenge is getting a voice over to stand out over a music mix. The solution is super simple with iZotope Neutron. A paid audio plugin that will analyse the audio frequencies of two tracks and let you know where conflicts occur so you may make changes.

How to Stack Panels into a Group in Audition

October 15, 2016, 02:32 PM

https://www.aotg.com/how-to-stack-panels-into-a-group-in-audition/

Working with so many panels in Adobe Audition can become overwhelming. Here's how to stack your panels high and become a more efficient audio editor.

Break a Leg, Sound Designer

October 15, 2016, 07:43 AM

http://designingsound.org/2016/10/break-a-leg-soun...

An Interview with San Francisco Bay Area theater Sound Designer, Jake Rodriguez As someone who deals mainly in game audio, you can probably understand why sound for theater isn’t something that I’m a resident expert on. Luckily, for this month’s Sound for Live Theater theme, I was able to catch up with someone who has […]

6 Factors in Designing Sound for Your Horror Film

October 15, 2016, 07:42 AM

http://nofilmschool.com/2016/10/6-factors-play-hug...

Though these elements technically apply to virtually all films, the horror genre (as well as thrillers, sci-fi, etc.) tends to take everything up a notch when it comes to sound. So, let's take a look at several concepts talked about in the video that you should pay special attention to when designing the sound for a horror film.

Sound for Scarehouses - A Q&A with Marc Straight

October 15, 2016, 07:42 AM

http://www.asoundeffect.com/scarehouse-sound/?utm_...

I recently discovered that composer and sound designer Marc Straight’s work can be heard in more than 100 scarehouse attractions. And with this being the spookiest of spooky months, here’s Marc with the story on how he creates the sound for scarehouses...

Review - The Wall By Boz Digital Labs

October 14, 2016, 05:15 AM

https://www.aotg.com/review-the-wall-by-boz-digital-labs/

In this video review Pro Tools Expert team member Dan Cooper takes a look at The Wall, a new brick wall limiter plug-in by Boz Digital Labs.

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