To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Production Sound Mixer John Pritchett to be Honore

July 21, 2016, 04:09 PM

http://www.btlnews.com/awards/production-sound-mix...

Cinema Audio Society president Mark Ulano, CAS, announced that the organization will honor multiple CAS and Oscar nominated sound mixer John Pritchett, CAS with the Cinema Audio Society’s highest accolade, the CAS Career Achievement Award, to be presented at the 53rd CAS Awards on Saturday, February 18, 2017, Omni Los Angeles Hotel at California Plaza – […] The post Production Sound Mixer John Pritchett to be Honored With CAS Career Achievement Award appeared first on Below the Line.

#SIGGRAPH 2016: MAXON: Carrying It All with Presen

July 21, 2016, 04:09 PM

http://www.broadcastbeat.com/siggraph-2016-maxon-c...

MAXON Computer will be front and center at the 2016 SIGGRAPH Conference at the Anaheim Convention Center, July 24th-28th, 2016! MAXON will be hosting several booth highlights from guest speakers to the latest technology updates to the impressive Cinema 4D software. The exhibit will provide instruction as to how Cinema 4D can move your creative ...

Miller Assists silver dory productions

July 21, 2016, 12:43 PM

https://www.aotg.com/miller-assists-silver-dory-productions/

silver dory productions Gains a New Perspective with Miller Camera Support Equipment Compass 25 Sprinter II Carbon Fibre System Used on Cutting-Edge Film BRINDABELLAS | edge of light

#miller camera support
GameSoundCon Adds Virtual Reality Day

July 21, 2016, 12:18 PM

https://www.aotg.com/gamesoundcon-adds-virtual-reality-day/

GameSoundCon, the premier conference for video game music and sound design, has expanded its 2016 offer with a full day dedicated to Audio for Virtual Reality and another full day on academic and research topics. Sound designers of all levels will come together on Sept 27-28 in Los Angeles for two days packed with sessions, networking opportunities, and hands-on workshops focused on all aspects of game audio, including Virtual Reality in video games.

#sound design#virtual reality#augmented reality#video game audio#game sound
Motion Tracking Options from Boris FX and Imaginee

July 21, 2016, 12:12 PM

http://www.avidblogs.com/motion-tracking-options-b...

The article Motion Tracking Options from Boris FX and Imagineer Systems for Media Composer by Ross Shain appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..

Creating Facial Hair for a Character With Maya xGe

July 21, 2016, 12:11 PM

http://lesterbanks.com/2016/07/maya-xgen-beard/

Watch how you can easily create eyebrows and beards for characters in Maya using xGen. The Post Creating Facial Hair for a Character With Maya xGen originally appeared and published on %%BLOGLINK%,by lesterbanks

SIGGRAPH 2016: An Animation and VFX Preview

July 21, 2016, 12:10 PM

http://www.cartoonbrew.com/events/siggraph-2016-an...

Much of the content presented at SIGGRAPH (the Special Interest Group on GRAPHics and Interactive Techniques conference) can admittedly be beyond most people. That’s because the event, which takes place next week in Anaheim from July 24-28, is a hardcore scholarly one, aimed at pulling together the latest in computer graphics research.

GameSoundCon 2016

July 21, 2016, 12:09 PM

http://www.gamesoundcon.com

GameSoundCon, the premier conference for video game music and sound design, has expanded its 2016 offer with a full day dedicated to Audio for Virtual Reality and another full day on academic and research topics. Sound designers of all levels will come together on Sept 27-28 in Los Angeles for two days packed with sessions, networking opportunities, and hands-on workshops focused on all aspects of game audio, including Virtual Reality in video games.

#sound design#virtual reality#video game audio#game music
Thinkbox Software Previews New VFX Budgeting Tool

July 21, 2016, 04:53 AM

http://www.btlnews.com/crafts/visual-fx/thinkbox-s...

Thinkbox Software has teamed with veteran VFX producer Joyce Cox (The Jungle Book, The Great Gatsby, Avatar) to develop Vero, a new cloud-based application that simplifies the VFX budgeting and cost management processes. Encapsulating Joyce’s proven bidding philosophy and methodology into an accessible, easy-to-use interface, Vero helps estimate and track VFX budgets from script breakdown […] The post Thinkbox Software Previews New VFX Budgeting Tool Vero at SIGGRAPH 2016 appeared first...

SIGGRAPH 2016 : un projet de recherche sur les mat

July 21, 2016, 04:51 AM

http://www.3dvf.com/actualite-17340-siggraph-2016-...

Boris Raymond, Gael Guennebaud and Pascal Barla present at SIGGRAPH 2016 publication on striped materials such as metal, plastic or wood: Multi-Scale Rendering of Scratched Materials using a Structured SV-BRDF Model . Specifically, they have a model BRDF (bidirectional reflectance distribution function, a function that describes the interactions between material and light) that varies spatially.

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