To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Tour Blog: On the Road with Massive Attack and S6L

June 30, 2016, 09:30 PM

http://www.avidblogs.com/tour-blog-on-the-road-wit...

The article Tour Blog: On the Road with Massive Attack and S6L by Robb Allan appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..

Bending the Rules of the Three-Act Structure

June 30, 2016, 01:31 PM

http://www.premiumbeat.com/blog/rules-of-three-act...

The three-act structure has long been the standard for storytellers — but bending the rules can lead to exceptionally cool results.

Divergent Media Folds ClipWrap Functionality into

June 30, 2016, 01:31 PM

http://www.studiodaily.com/2016/06/divergent-media...

Divergent Media said that its standalone Mac OS X ClipWrap application for wrapping HDV and AVCHD files in QuickTime containers has been discontinued. The same functionality has been added to EditReady, a $50 transcoding application with support for LUTs, metadata viewing and … more » The post Divergent Media Folds ClipWrap Functionality into EditReady appeared first on Studio Daily.

Media Composer 8.6 Now Available—Accelerate File

June 30, 2016, 01:31 PM

http://www.avidblogs.com/media-composer-8-6-now-av...

The article Media Composer 8.6 Now Available—Accelerate File Ingest with Source Browser and Panasonic AVC LongG Support by Wim Van den Broeck appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..

Users Review Adobe Premiere Pro CC 2015.3

June 30, 2016, 01:30 PM

http://www.videoguys.com/blog/users-review-adobe-p...

From PremiereBro Blog The release of Premiere Pro CC 2015.3 is most recognized for introducing proxy workflows, a VR viewer, and HSL Secondary color tools to the Lumetri Color panel. What else is new in Premiere Pro CC 2015.3? I don’t mean the other bullet points from the official Adobe Premiere Pro CC 2015.3 release notes. Read More The post Users Review Adobe Premiere Pro CC 2015.3 appeared first on Videoguys Blog.

Seeing Outside the Frame: How to Edit What’s Bee

June 30, 2016, 01:30 PM

http://www.digimediapros.com/seeing-outside-the-fr...

Find out the very unique ability and talent that editors bring to the table to help make the best film possible. You can edit any style you want, as long as you don't see outside the frame.

Unity pushes realtime rendering to the jaw-droppin

June 30, 2016, 01:30 PM

http://www.redsharknews.com/post/item/3599-unity-p...

The Unity game engine has proved capable of some amazing visuals in the past, but nothing has quite prepared us for the realtime rendering it’s pulled off in the short film Adam, powered by nothing more than a GeForce GTX980 graphics card. UnityUnity EngineRenderingrealtime renderingNvidia GeForce GTX 980

Red Giant rolls out Universe 2.0

June 30, 2016, 01:25 PM

http://www.cgchannel.com/2016/06/red-giant-ships-u...

Red Giant has released Universe 2.0, the latest update to its online library of effects and transitions for common editing and compositing packages, adding four new tools for Premium users.

Red Giant unleashes Universe 2.0

June 30, 2016, 04:07 AM

http://www.redsharknews.com/post/item/3597-red-gia...

Red Giant has updated its subscription suite of GPU-accelerated effects and transitions, with a particular emphasis on motion graphics. Red GiantUniverseUniverse 2Motion graphicsVFXPlugins

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