To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

3D Will Be Back … But Not As We Know It

May 10, 2016, 04:19 PM

http://www.studiodaily.com/2016/05/3d-will-be-back...

Intrigued by the light-field camera technology introduced at this year's NAB? Put on your thinking cap and learn about other ways to capture volumetric images in this presentation by GoPro's Tim Macmillan from the 27th annual Stereoscopic Displays and Applications conference held … more » The post 3D Will Be Back … But Not As We Know It appeared first on Studio Daily.

Making the Switch to X - A Comparative Study

May 10, 2016, 04:19 PM

https://blogs.creativecow.net/blog/14176/making-th...

Charlie Austin compares FCP X to other NLE’s from an editors perspective. In addition to describing the “intangible” time saving benefits of working in FCP X vs. others, he also presented some unique benefits of FCP X that are impossible or impractical in other NLE’s. Even if you prefer editing in other NLE’s, Charlie describes some very compelling reasons to add FCP X to your workflow.

360° Virtual Reality with FCPX

May 10, 2016, 04:19 PM

https://blogs.creativecow.net/blog/14175/360-virtu...

Alex Gollner and Tim Dashwood presented all you need to know about working with VR 360° video in Final Cut Pro X and Motion. Alex explained the art of spherical video from first principles. He showed how editors can learn specialised tools that use 'equirectangular' video, effects and graphic overlays to tell stories that play out all around you. Alex also explained how editors can share their work with millions of smartphone users around the world.

Should I Hackintosh? Legal, moral/ethical & techni

May 10, 2016, 12:12 PM

http://www.provideocoalition.com/hackintosh-legal-...

This article would be unnecessary if Apple would simply do the right thing and license its OS X operating system to HP, as I covered in Will the new HP ZBook Studio be the next legal Hackintosh? in November 2015 (link ahead). This article covers motivations to Hackintosh, along with legal and moral/ethical issues and The post Should I Hackintosh? Legal, moral/ethical & technical factors appeared first on ProVideo Coalition.

News: Annual GameSoundCon Survey

May 10, 2016, 12:12 PM

http://designingsound.org/2016/05/news-annual-game...

It’s that time of year again, and the folks at GameSoundCon are conducting their annual Game Audio Industry Survey. The survey will be conducted until 31 May, and it is aimed to reflect current trends in the industry relating to compensation and budget, work and environment, use of live musicians and middleware, education, job finding, and contract […]

NAB 2016: Small Tree's Corky Seeber

May 10, 2016, 12:12 PM

http://www.youtube.com/watch?v=ie0EuJPw8uc

Small Tree was at NAB 2016 with their new shared storage product the TZ5+.

BCPC to host NAB party on May 17th in NYC

May 10, 2016, 09:25 AM

http://www.postmagazine.com/Press-Center/Daily-New...

NEW YORK — The Blue Collar Post Collective is hosting its annual “Post NAB NYC” party on Tuesday, May 17th, giving East Coast post professionals a chance to learn more about many of the key products introduced last month at the annual NAB show in Las Vegas.

The Foundry Releases Free Version of Mari Texture-

May 10, 2016, 09:25 AM

http://www.studiodaily.com/2016/05/the-foundry-rel...

The Foundry's texture-painting software Mari is the latest VFX tool to be released in a free, unwatermarked version for non-commercial use. The company said artists can use Mari Non-commercial as a learning tool, as well as for working on personal projects … more » The post The Foundry Releases Free Version of Mari Texture-Painting Software appeared first on Studio Daily.

Cinema 4D: C4D materials as emission masks

May 10, 2016, 09:23 AM

https://www.aotg.com/cinema-4d-c4d-materials-as-emission-masks/

Use Cinema 4D materials and textures for emitting fluid particles.

ARNOLD VFX Workflow with Cinema 4D

May 10, 2016, 09:22 AM

https://www.aotg.com/arnold-vfx-workflow-with-cinema-4d-2/

Helge Maus / pixeltrain Vortrag auf der FMX 2016: "ARNOLD VFX Workflow with Cinema 4D"

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