To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Tangent makes updates to Ripple panel, expects to

February 10, 2016, 01:35 PM

http://postperspective.com/tangent-makes-updates-t...

At IBC this past September, Tangent showed working prototypes of its Ripple panel — a new entry level offering designed for the occasional colorist, editor and student — and came away with a few suggestions that they incorporated into the final product. Ripple features three tracker balls that speed up primary grading. It is lightweight and offers a footprint small enough to sit beside your keyboard and mouse without getting in the way. Here are the recent changes that Tangent made to ...

Creating & Deforming Control Surfaces for a Charac

February 10, 2016, 10:33 AM

http://lesterbanks.com/2016/02/40108/

Watch this easy Method for Deforming Control Geometry on a Character in Maya. The Post Creating & Deforming Control Surfaces for a Character in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

FCPX Essentials - Rendering Your Final Product

February 10, 2016, 10:32 AM

https://www.youtube.com/watch?v=lMvRm0VPcbo

Now, we’re going to show what to do once your product is finished: rendering time. You’ll learn how to make a master file or render for specific devices, the settings you’ll need to control like, codec, resolution and format. Now without further ado let’s dive into the final cut pro x export window.

Preorder New Sony a6300 Digital Camera at Adorama

February 10, 2016, 09:24 AM

https://www.aotg.com/preorder-new-sony-a6300-digital-camera-at-adorama/

With the fastest autofocus on the market, the a6300 looks to be the best 4K image capture in any consumer digital camera; compatible with three new G Master lenses, designed for professionals desiring a Bokeh effect

#sony#camera#adorama#lens#new product#sony a6300#preorder
Final Cut Library Manger updated to version 3

February 10, 2016, 05:47 AM

http://www.fcp.co/final-cut-pro/news/1771-final-cu...

Timothy Armes from Arctic Whiteness has been in contact to tell us about the new version of Final Cut Library Manager. Now at version 3, the app is a great way to organise libraries and free up disk space.

Disk Formatting As Fast As Possible

February 10, 2016, 05:45 AM

https://www.aotg.com/disk-formatting-as-fast-as-possible/

What benefits does formatting provide other than preparing a disk for use?

The Foundry releases Mari Indie 3.0

February 10, 2016, 05:45 AM

http://www.cgchannel.com/2016/02/the-foundry-ships...

The Foundry’s video overview of Mari 3.0, released last December. Mari Indie 3.0 gets most of the same new features as the full version, and lifts some of the Indie edition’s limitations on object count and bit depth.

WMHT Implements End-to-End EditShare Environment

February 9, 2016, 12:05 PM

https://www.aotg.com/wmht-implements-end-to-end-editshare-environment/

High-performance, scale out storage infrastructure with integrated media management facilitates ingest to archive; smart automation and media sharing foster collaboration and improve efficiencies across departments and remote productions

#storage#editshare#tv#web#mam#xstream#radio#wmht
Creating Pose to Pose Character Animation in After

February 9, 2016, 10:23 AM

http://lesterbanks.com/2016/02/creating-pose-to-po...

Ross Plaskow walks through using the pose to pose method for animating characters. The Post Creating Pose to Pose Character Animation in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

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