To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Texture a Head Model in 3ds Max by Mike Bau

September 19, 2015, 06:28 AM

http://cgvilla.com/2015/09/19/how-to-texture-a-hea...

Learn how to quickly create a photorealistic head in 3ds Max in Mike Bauer’s great video tutorial...

What Does an Editor Do? Homeland Editor Breaks it

September 18, 2015, 05:49 PM

http://www.indiewire.com/article/what-does-an-edit...

Here's an exclusive excerpt from Goldman's new book, "How to Avoid the Cutting Room Floor: An Editor's Advice for On-Camera Actors."

Miguel Pérez (SAE) ofreció una charla sobre mont

September 18, 2015, 05:36 PM

http://saeditores.org/Novedades/Miguel-Perez-SAE-o...

El pasado 4 de septiembre, en el marco del Mercado de Industrias Culturales Argentinas, MICA, la SAE organizó la charla Herramientas de montaje a cargo de Miguel Pérez (SAE).

IBC 2015 Highlights

September 18, 2015, 05:35 PM

http://www.creativeimpatience.com/ibc-2015-highlig...

Visiting the city of Amsterdam and attending the largest broadcast and film-related trade show in Europe somehow became for me my personal New Year. The fact that it coincides with the end of the holidays certainly helps in this regard. This year’s IBC seemed a bit smaller than the previous … see more →

Green Screens As Fast As Possible

September 18, 2015, 05:35 PM

https://www.aotg.com/green-screens-as-fast-as-possible/

How does the humble green screen make all kinds of movie magic possible, and why the heck is it green, anyway?

Zbrush Fiber Mesh to 3dsmax Hair

September 18, 2015, 05:35 PM

http://cgvilla.com/2015/09/18/zbrush-fiber-mesh-to...

Some times you may have to divide your fibermesh to more parts. Setting up multiple hair modifiers is a very time consuming process in 3dsmax. Reza Asaie wrote a script that can speed up this process. Also you can Change all your hair modifiers setting at same time. We hope it will be useful

R17 Update for Infidio Pro

September 18, 2015, 05:35 PM

https://www.aotg.com/r17-update-for-infidio-pro/

Quick video with some details about Infidio Pro and new projects coming soon!

Transcript: Digital Production BuZZ – September

September 18, 2015, 12:23 PM

http://www.digitalproductionbuzz.com/2015/09/trans...

GUESTS Randi Altman, Industry Analyst and Editor, postPerspective Carlos Grijalva, Director/Producer, Grijalva Films Rob Tharp, Producer/Cinematographer, Grijalva Films Philip Hodgetts, President, Lumberjack System Kim Furst, Producer / Director, Kilo Foxtrot Films The post Transcript: Digital Production BuZZ – September 17, 2015 appeared first on Digital Production BuZZ.

IBC 2015: Maxon

September 18, 2015, 12:23 PM

https://www.aotg.com/ibc-2015-maxon/

Maxon product manager Oliver Meiseberg tells us about some new offerings in their recently released Cinema 4D R17.

New Shotgun Panel Productivity Tool Is Now Availab

September 18, 2015, 12:22 PM

http://www.studiodaily.com/2015/09/new-shotgun-pan...

Shotgun announced the availability of Shotgun Panel, a new feature that works with Shotgun 6.2, adding a miniature Shotgun interface inside supported software applications. Shotgun said the panel works with all of the tools Shotgun supports, including Autodesk Maya and … more » The post New Shotgun Panel Productivity Tool Is Now Available appeared first on Studio Daily.

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.