It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
September 8, 2015, 05:02 AM
http://feedproxy.google.com/~r/artofthetitle_rss/~...
“I'm waiting for the dog to die so I can shoot myself.” — Olive Kitteridge ...
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https://www.aotg.com/aspect-ratio-which-should-you-choose/
Directors have tons of aspect ratios to choose from. Which should they pick? Let's look at the thematic effect each different aspect ratio can have on the viewer.
September 7, 2015, 12:29 PM
http://www.finalcutpro.es/2015/09/noticia-tangram-...
[Nota de Prensa] Tangram Solutions, como Partner Gold de Autodesk para M&E ha propuesto a varios profesionales del sector crear una Comunidad de Usuarios, la FLAME USER GROUP IBERIA, siguiendo el ejemplo de la comunidad creada en Nueva York. El primer encuentro de este grupo de usuarios de Flame será el próximo 23 de septiembre. [...] La entrada NOTICIA: Tangram crea la comunidad FLAME USER GROUP en España y Portugal aparece primero en finalcutpro.es.
September 7, 2015, 12:28 PM
http://katietoomey.com/?p=1163
On the first day of September, I woke up at a quite ‘lovely’ early hour to get ready to attend a workshop out in Charlotte about production and lighting, hosted by SNL’s Alex Buono called Visual Storytelling 2. It was a humid, foggy morning, and since it’s a bit of a drive from Winston Salem, I needed to wake up extra early to meet up. I went with three other coworkers, and we all piled in a car to head out. Much Queen music was heard (and even sleepily sung along to via inability to NOT...
September 7, 2015, 12:28 PM
https://www.aotg.com/how-to-remove-skin-blemishes-with-resolve-12/
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September 7, 2015, 12:28 PM
http://www.videomaker.com/courses/17789-do-you-nee...
As higher resolutions and bitrates push the limits, and new formats pop up to challenge our systems and software, you may need to transcode your footage to make it compatible with your system.
September 7, 2015, 10:02 AM
http://www.asoundeffect.com/randy-thom-on-sound-de...
Skywalker Sound’s Director of Sound Design Randy Thom discusses with Dolby Institute’s Glenn Kiser how writers and directors can use sound as a tool to tell their stories, the importance of APOCALYPSE NOW to modern sound design, his work with Robert Zemeckis to maroon Tom Hanks on an island in CAST AWAY with no music or wildlife sounds, and what’s wrong with the current state of sound for animated films.
September 7, 2015, 10:01 AM
http://lesterbanks.com/2015/09/compositing-rgb-lig...
How to render an RGB Light Pass in Autodesk Maya, and using it for compositing in Nuke, with some tips for working with EXR images. The Post Creating and Compositing RGB Light Passes in Maya, Nuke originally appeared and published on %%BLOGLINK%,by lesterbanks
September 7, 2015, 10:00 AM
http://cgvilla.com/2015/09/07/abaddon-visual-effec...
Abaddon uses state of the art computer fluid simulation to generate the smoke effects that brings the CGI ghosts to life. Approximately 1400 hours of simulation time were required to process the bespoke effects, generating nearly 5 terabytes of data.
September 7, 2015, 04:55 AM
https://labs.chaosgroup.com/index.php/behind-the-s...
Wes Ball is best known as the Director of The Maze Runner and the upcoming sequel The Scorch Trials coming out September 18th 2015. After letting us know that he enjoys the CG Garage Podcast on Twitter, I invited Wes to be a guest. He agreed right away and sat down with us in the garage in Culver City. As a big Lightwave and Modo user, he loves CG and has used it for many of his own projects. We discuss how his career started right out of film school and how he had one of the most amazing weeks ...
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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