To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Interview with CG Supervisor Timothy Hanson

September 1, 2015, 08:29 AM

http://www.aotg.com/index.php?page=cuttingroom_173

Gordon sits down with Timothy after a journey that included flat tires, missing people, and more. Enjoy this interview with CG Supervisor Timothy Hanson.

Your Survival Guide to Hellish Clients

September 1, 2015, 04:40 AM

http://www.commandeditpodcast.com/blog/your-surviv...

This episode is a little something Josh and I have been working on that we like to call: The Survival Guide to Hellish Clients.

Video Game Sound Design - Rob Krekel & Phillip Kov

September 1, 2015, 04:40 AM

http://soundworkscollection.com/news/conversations...

Game soundtracks have come a long way since their earliest 8-bit days. In this episode of “Conversations with Sound Artists,” Rob Krekel and Phillip Kovats of Naughty Dog Studios talk about the challenges of building player-controlled vehicles and physics-driven sounds for their upcoming game release UNCHARTED 4...

Media Composer 101 - ADVANCED - Archiving Your Pro

September 1, 2015, 04:39 AM

http://www.provideocoalition.com/media-composer-10...

In this lesson, Kevin P McAuliffe shows you how to archive your project using only the included tools in Avid Media Composer.

*Herramientas de montaje* por Miguel Pérez (SAE)

September 1, 2015, 04:39 AM

http://saeditores.org/Novedades/Herramientas-de-mo...

En el marco del Mercado de Industrias Culturales Argentinas, MICA, el viernes 4 de septiembre a las 15 horas, Miguel Pérez (SAE) brindará la charla Herramientas de montaje. Organizada por la SAE, la charla tendrá lugar en Centro Cultural Kirchner (Sarmiento 151, CABA), en el auditorio 612 del piso 6, con entrada libre y gratuita.

A Sound Effect adds faster, stronger SFX search

September 1, 2015, 04:38 AM

http://www.asoundeffect.com/a-sound-effect-adds-fa...

If you’ve been using search on A Sound Effect for the past week, you may have noticed that things have been little different than they used to be. That’s because I’ve replaced A Sound Effect’s SFX search engine with a dramatically stronger one.

Maya XGen Archive Tips

September 1, 2015, 04:38 AM

http://www.cgmeetup.net/home/maya-xgen-archive-tip...

Daryl Obert – Some quick tips and tricks to help you work with XGen Archives. I talk about preparing the archive to work with LODs, how to work around high density on large geometry and a quick tip on painting Masks.

Next-Generation-Imaging, Higher Spatial Resolution

September 1, 2015, 04:37 AM

https://www.aotg.com/next-generation-imaging-higher-spatial-resolution/

A look at 4K and the different ways to acquire in 4K. A must see for those who know that 4K will be in their future but who are not sure what it means for them today. Or if it should mean anything.

Rigging a Character in Harmony

September 1, 2015, 04:37 AM

http://www.animationinsider.com/2015/08/promote-yo...

On Wednesday, September 2, at 3PM EST, Join tonyteach for a LIVE Google Hangout, as we rig a character in Toon Boom Harmony, using the Bone Deformer.

Animation Guild Ratifies Contract

September 1, 2015, 04:37 AM

http://www.animationmagazine.net/people/animation-...

Members of Animation Guild have ratified a new three-year contract with management with an overwhelming voter majority. The deal with the Alliance of Motion Picture and Television Producers includes three percent annual increases in contract minimums, zero rollbacks and ten percent pension increases for those retiring after August 1 of this year.

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