To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Pixar will open-source key movie-making tool

August 11, 2015, 09:51 AM

http://www.engadget.com/2015/08/11/pixar-open-sour...

Fancy that you could create the next Inside Out if you only had the right tools? Pixar just made that dream a little more realistic. Mere months after giving away Renderman, the studio has announced plans to open the source code for its Universal Scene Description software, which gives multiple computer animation apps a common "scene graph" to work from. It should help movie makers streamline the production process (particularly if there's more than one company involved), but it'll also be a boo...

How to Create Custom HUDs

August 11, 2015, 09:50 AM

https://www.aotg.com/how-to-create-custom-huds/

In "Under 5 Minutes" Mark Spencer from Rippletraining.com will teach you how to create Custom HUD (Heads-Up-Display) elements in Motion 5 using some built in animated contents from Motion's Library. You'll then publish your animated graphic to Final Cut Pro X.

Fantastic Five

August 11, 2015, 05:11 AM

http://www.fxguide.com/quicktakes/fantastic-five/?...

The visual effects team on Joshua Trank's Fantastic Four re-boot had several challenges - crafting views of inter-dimensional travel, making the exotic environments of an undiscovered planet and, of course, rendering the powers of the film’s main characters - The Thing, Human Torch, Mr. Fantastic, The Invisible Woman and Dr. Doom. Those powers, famous in the Marvel universe, would be brought to life under the overall guidance of visual effects supervisor James E. Price, who led principal vendo...

Final Cut Pro X Meeting in Buenos Aires, Argentina

August 11, 2015, 05:03 AM

http://www.fcp.co/final-cut-pro/articles/1707-fina...

How do you know Final Cut Pro X is popular? When you have to move into a tent as you've grown out of the usual meeting room! The recent FCPX meeting in Buenos Aires hosted by Leonardo Hancevich (Leo Hans) was a huge success.

Broad City (2014)

August 11, 2015, 05:03 AM

http://feedproxy.google.com/~r/artofthetitle_rss/~...

“My biggest weakness is that I lose my purse a lot. But my biggest strength is that I always get it back.” — Ilana Wexler ...

Guiding Your Audience Through A Scene Without Dist

August 11, 2015, 05:03 AM

http://masteringfilm.com/guiding-your-audience-thr...

As each shot appears on the screen, the audience sees and hears it for the first time. In an instant, they have to interpret what the director has selected to put there. It is not surprising that viewers can occasionally become confused. Unless the director is careful, the audience may “look at the wrong thing”—that...

Marge Dean

August 11, 2015, 05:02 AM

http://animationguildblog.blogspot.ca/2015/08/marg...

The Daytime Emmy-winner and entertainment veteran will oversee day-to-day business operations as general manager at the animation studio.

SIGGRAPH: Q&A with conference chair Marc Barr

August 10, 2015, 07:28 PM

http://www.postmagazine.com/Press-Center/Daily-New...

LOS ANGELES — SIGGRAPH is taking place this week at the Los Angeles Convention Center. Here, Karen Moltenbrey — Chief Editor of Post’s sister publication CGW — chats with Marc Barr, the 2015 SIGGRAPH chair about his connection with this important event. 

Meeting the Release Deadline of ‘Mission: Imposs

August 10, 2015, 07:27 PM

http://www.avidblogs.com/making-mission-impossible...

The article Meeting the Release Deadline of ‘Mission: Impossible – Rogue Nation’ with Avid Pro Tools by Wim Van den Broeck appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..

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