To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

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https://lesterbanks.com/2021/09/how-to-easily-swap...

Jonas Pilz shows how to swap an instance with a reference in Cinema 4D. Have you ever wanted to swap out instances with its reference object in Cinema 4D? There is a thing for that. Check

How to Use MASH to Animate a Stylized Crater Smash

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https://lesterbanks.com/2021/09/how-to-use-mash-to...

Digital Creator School shows how to make a stylized crater smash in Maya. Check out this new tutorial from Lucas Ridley of Digital Creator School that shows the process of creating a dynamic-looking stylized crater smash using

Editors Joel Graham Fisher Interview Marvels W

September 5, 2021, 09:25 AM

https://screenrant.com/marvel-what-if-editors-joel...

We spoke with Marvel's What If...? editors Graham & Joel Fisher about shaping the story through animation, taking risks & literally blowing Hulk up.

A filmmaker's conundrum. Is the vertical video boom good or bad?

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https://www.redsharknews.com/a-filmmakers-conundru...

The video creation landscape has shifted dramatically in the last decade. How do we, as traditional filmmakers, view this?

5 Free After Effects Chart Animations

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https://blog.motionisland.com/5-free-after-effects...

I have created 5 different After Effects chart animation that are commonly used on video infographic, from bar graph to pie chart... I hope it will be a good use to you and that it will help you to improve your motion graphic skills. After Effects Bar Chart This is [...] The post 5 Free After Effects Chart Animations appeared first on MotionIsland Blog.

How to Create Blendshapes With Bifrost

September 3, 2021, 09:11 AM

https://lesterbanks.com/2021/09/how-to-create-blen...

Marco D’Ambros explains making a blendshape deformer using Bifrost. Maya’s Bifrost encourages experimentations, and with this demonstration, Technical Director Marco D’Ambros shows how you can create blendshapes with Bifrost. “This is a beginner tutorial where I’m going

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https://www.premiumbeat.com/blog/video-editing-plu...

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How to Adjust the Depth of Field in Houdini and Octane

September 3, 2021, 09:11 AM

https://lesterbanks.com/2021/09/how-to-adjust-the-...

Stormz shows how you can adjust the depth of field in Houdini when using Octane Render. This new tutorial from Stormz covers creating depth of field effects with Houdini and Octane Render. Why? Depth of field in Houdini seems

OWC Intros Jellyfish Manager 2.0 for Post Teams

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https://postperspective.com/owc-intros-jellyfish-m...

OWC has introduced Jellyfish Manager 2.0., an intuitive interface between users and OWC’s Jellyfish shared storage solution. It is designed to provide post teams with the tools they need to be self-reliant and frees up IT teams to stay focused on their day-to-day tasks. Jellyfish Manager 2.0 works directly with Jellyfish servers, Continue reading → September 2, 2021 The post OWC Intros Jellyfish Manager 2.0 for Post Teams appeared first on postPerspective.

An Easy Way to Fake Caustics in Blender

September 3, 2021, 09:11 AM

https://lesterbanks.com/2021/09/an-easy-way-to-fak...

Polyfjord shows how a custom procedural texture can make fake caustics in Blender. Caustic light effects are notoriously expensive in render times, but there is plenty of techniques you can use to fake the effect

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