To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

As real as CGI skin gets (so far...)

June 11, 2015, 09:24 AM

http://www.redsharknews.com/technology/item/2647-a...

In advance of Siggraph 2015, a team of researchers from the University of Southern California details a process for making CGI skin more realistic, taking us one step closer to finally bridging that 'Uncanny Valley'. CGIUncanny ValleyCGI skin3D modelling

Michael Berenbaum, ACE on Incorporating a Pre-reco

June 11, 2015, 09:24 AM

http://manhattaneditworkshop.blogspot.com/2015/06/...

Manhattan Edit Workshop presents: Sight, Sound & Story - Michael Berenbaum, ACE on "The Americans." From Sight, Sound & Story - June 14th, 2014. For more information on "Sight, Sound & Story" go to www.SightSoundandStory.com.

Unlocking The Power of 3D for The Creative Communi

June 11, 2015, 09:24 AM

http://blogs.adobe.com/richardcurtis/?p=4568

Mixamo joins Adobe to unlock the power of 3D for the Creative Community, read more on the offical Creative Cloud blog post.

Flanders Calibration Workflow with Calman and Reso

June 11, 2015, 09:23 AM

https://www.aotg.com/flanders-calibration-workflow-with-calman-and-reso/

Using Davinci Resolve as a test pattern generator with SpectraCal CalMAN Studio for LUT based calibration of FSI monitors.

Music of Sound: Okarito Kiwi aka Rowi

June 11, 2015, 04:51 AM

http://designingsound.org/2015/06/music-of-sound-o...

In a recent entry on his blog, Tim Prebble discussed hi […]

Editing Zonda

June 11, 2015, 04:51 AM

http://www.saeditores.org/Notas-y-opiniones/Zonda-...

Una síntesis personal de la edición por sus artífices.

Marabout – bout de ficelle – selle de cheval

June 11, 2015, 04:51 AM

https://journaldunemonteuse.wordpress.com/2015/06/...

Projection de la V1 dans quelques jours. Je viens de « rabouter » (mise bout à bout) toutes les séquences de la 1 à la 107. C’est la première continuté. Pour moi également puisque j’ai monté dans l’ordre du tournage et donc dans … Lire la suite →

Big Visual Effects? A Bust in India

June 11, 2015, 04:50 AM

http://animationguildblog.blogspot.ca/2015/06/visu...

Indian films that spend millions on special effects just don’t make good business sense...

V-Ray : les conférences du FMX 2015 en vidéo

June 11, 2015, 04:50 AM

http://www.3dvf.com/actualite-13510-v-ray-conferen...

Chaos Group has posted several conferences from FMX 2015 cases customers in the company of Important Looking Pirates (presentation of the studio, back on Crossbones ), Morro Images & VFXBox (creation and rendering of a Venetian canal for the teaser Serena & The Enchanted Island ), and finally LUXX Studios (on Grand Hotel Budapest ).

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