To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Animation Sculpt Fixes with SHAPES

September 23, 2015, 05:01 AM

http://cgvilla.com/2015/09/23/animation-sculpt-fix...

Here is an introduction to creating corrective blendshapes for Animators to improve the deformation of their rigs, on a shot by shot basis. There are a few tools that let you do this, but Joe is using SHAPES.

jd Flour Sack rig for Maya

September 23, 2015, 05:01 AM

http://cgvilla.com/2015/09/23/jd-flour-sack-rig-fo...

Joe Daniels provided jd Flour Sack Rig for Maya free for non-commercial uses. Created for Maya 2013 and up. There is a wide range of flexibility to the rig, so play around with the controls to achieve the desired pose. Many of the controls can be translated and scaled non-uniformly for extra control.

Deja View: Effects Animation

September 23, 2015, 05:01 AM

http://andreasdeja.blogspot.ca/2015/09/effects-ani...

There are times when I want to make the switch from character to effects animation...at least for a little while. Effects animators are not concerned with the often intense analysis of character development and acting. Their world has to do with mood, interpreting nature and inventing surreal imagery.

Aardman Acquires Nathan Love Animation Studio

September 22, 2015, 04:32 PM

http://www.studiodaily.com/2015/09/aardman-acquire...

Aardman is expanding geographically with the acquisition of New York animation studio Nathan Love. The rebranded company, to be known as Aardman Nathan Love, will be Aardman's first permanent production facility outside of the U.K. "This venture is not about … more » The post Aardman Acquires Nathan Love Animation Studio appeared first on Studio Daily.

Aardman Buys Majority of Nathan Love

September 22, 2015, 12:10 PM

http://www.cartoonbrew.com/business/aardman-buys-m...

Aardman Animations, the venerable Bristol, UK-based animation studio, announced today that it has acquired a majority share in New York City animation commercial production studio Nathan Love.