To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Building Animation in Africa

September 8, 2015, 05:00 AM

http://animationguildblog.blogspot.ca/2015/09/buil...

... Triggerfish Animation Studios, which has been called the Pixar of South Africa, received nearly 1,400 entries from storytellers and filmmakers in 30 countries for its Triggerfish Story Lab, which it launched with the support of the Walt Disney Co. and the country's Department of Trade and Industry earlier this year.

Q&A: Should you buy Premiere Pro CC or FCPX?

September 7, 2015, 12:30 PM

http://www.videomaker.com/video/watch/tips-and-tec...

In this video we focus on making a purchasing decision between Premiere and Final Cut Pro X.

What’s good for post production is good for the

September 7, 2015, 12:28 PM

http://alex4d.com/notes/item/good-for-post-good-fo...

When industry analysts try and come up with things Apple can do with their money, some suggest they buy  companies like Disney, Spotify or Tesla. In practice Apple buys companies for their underlying technology.  Reuters reports that Apple are buying up companies to support their efforts to make iPhones, iPads, Apple TVs, Apple Watches and Macs smarter: "In the past, Apple has not been at the vanguard of machine learning and cutting edge artificial intelligence work, but that is ra...

Three Ways for Modeling a Screw in Cinema 4d

September 7, 2015, 10:01 AM

http://lesterbanks.com/2015/09/3-ways-modeling-a-s...

Depending on the level of detail needed, there can be more than one way that you can build a screw. The Post Three Ways for Modeling a Screw in Cinema 4d originally appeared and published on %%BLOGLINK%,by lesterbanks

Champions Total VFX Breakdown

September 7, 2015, 10:00 AM

http://www.cgmeetup.net/home/champions-total-vfx-b...

Watch VFX Breakdown by usert38 studio for Champions Total Spot.

Quick Tip – How To Split Multi-Channel Audio

September 7, 2015, 10:00 AM

https://www.aotg.com/quick-tip-how-to-split-multi-channel-audio/

In this video I show how to split a three channel wav file from a Sound Devices recorder into separate tracks. A common task for audio/video post production sound editing.

Boman Sculpt and Vertex Paint Timelapse in Blender

September 7, 2015, 10:00 AM

http://www.cgmeetup.net/home/boman-sculpt-and-vert...

Yusuf Umar – I recorded my weekend sculpt practice. This is what I ended up. Some part is missing because I accidentally deleted the footage.

Making of RealFlow 2015 : Dyverso Dancer

September 7, 2015, 10:00 AM

http://www.cgmeetup.net/home/making-of-realflow-20...

In this video we go briefly over the scene setup, with export using RF Connect from Maya, and talk about the main nodes and parameters involved to create this effect.

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