It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 27, 2015, 12:38 PM
http://lesterbanks.com/2015/08/tracking-a-head-wit...
Watch VFX Artist Matthew Merkovich walk through the task of supervised tracking of an actor's head using SynthEyes The Post Tracking a Head With SynthEyes originally appeared and published on %%BLOGLINK%,by lesterbanks
August 27, 2015, 06:37 AM
http://www.pixarpost.com/2015/08/pixar-in-a-box.ht...
Pixar, in partnership with Khan Academy, have launched an exciting educational program geared towards kids and teens (or the curious-minded) to learn about the math and science that helps bring their films to life called, Pixar in a Box.
August 27, 2015, 06:35 AM
http://www.cgchannel.com/2015/08/3dflow-releases-3...
University of Verona spin-off 3Dflow has released 3DF Zephyr 2.0, the latest version of its image-based modelling software, adding a new mesh-generation algorithm and new mesh editing and measurement tools.
August 27, 2015, 06:34 AM
https://www.aotg.com/maya-dynamics-galaxy-particle-effects/
Check out this awesome tutorial where you will learn how to create particles from a texture. You will be using the shape and the color information from a texture to emit particles and to transfer color values to the particles as-well to create a stunning nebula cluster.
August 26, 2015, 12:32 PM
http://lesterbanks.com/2015/08/rigging-plugs-to-ca...
Use the Mograph Tracer object with splines to rig cables in Cinema 4D for animation The Post Rigging Plugs to Cables in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks
August 26, 2015, 09:21 AM
http://lesterbanks.com/2015/08/fusion-360-for-game...
Check out how you can use Autodesk's Fusion 360 in a game assets workflow. The Post Fusion 360 for Game Artists originally appeared and published on %%BLOGLINK%,by lesterbanks
August 24, 2015, 12:21 PM
http://www.animatorisland.com/what-animation-advic...
Great animation comes from experience. The more you animate, the better you’ll get. Still, there are a lot of helpful things you learn along the way, some of which you discover and immediately think “Why didn’t someone tell me this a long time ago?!”
August 24, 2015, 09:13 AM
http://www.cgmeetup.net/home/thinking-particles-6-...
Thinking Particles 6.2 smoke boundary. Quick video to show some cool features in TP 6.2.
August 24, 2015, 09:13 AM
https://www.aotg.com/animatic-review-making-an-animated-movie-season-2/
Bloop Animation is an animation channel featuring in depth video about animation, weekly animation news and video tutorials.
August 24, 2015, 09:12 AM
https://www.aotg.com/vertex-tool-tutorial/
Round mask/shape layer corners with a click! Vertex Tool applies rounding algorithms to a shape by placing two (in some cases more) new vertices in place of original one at selected corner, based on a specified line length. There are 12 corner rounding algorithms to choose from.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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