To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Behind The Scene: Edge of Tomorrow

April 28, 2015, 09:27 AM

https://www.aotg.com/behind-the-scene-edge-of-tomorrow-2/

We are offering 100 CION production cameras to qualified shooters in North America so they can experience the incredible film-like beauty of CION for themselves. We believe that once you are able to put the CION camera through its paces on your own production that you...

Making of The Crew CGI Cinematics

April 28, 2015, 09:26 AM

http://www.cgmeetup.net/home/making-of-the-crew-cg...

Watch Making of The Crew CGI Cinematics by Puppetworks Studios they made 13 minutes of full CG Cutscenes for Ivory Tower/Ubisoft for their new game title called The Crew.

Is Hollywood Depressed?

April 28, 2015, 04:48 AM

http://www.taoofcolor.com/2447/is-hollywood-depres...

This weekend the Tao Treasurer and I went to the movies (yes, we still go to actual live movie theaters). As usual the previews were 20 minutes long and since we hadn’t been to a theater in a few months, the previews were all new to us.

Mixing Backgrounds

April 28, 2015, 04:48 AM

http://www.avidblogs.com/master-the-art-of-post-mi...

The article Mixing Backgrounds by Tom Graham appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..

Mesa redonda *La última palabra: Reescrituras en

April 28, 2015, 04:48 AM

http://saeditores.org/Novedades/Mesa-redonda-La-ul...

Entre las actividades enmarcadas en el Área Profesional del 17º BAFICI, la SAE junto con la EDA organizaron la mesa redonda La última palabra: Reescrituras en la sala de montaje. La charla estuvo moderada por Alberto Ponce (SAE) y participaron Loli Moriconi (EDA) y Alejandro Carrillo Penovi (SAE)...

Mixing Sound Effects

April 28, 2015, 04:47 AM

http://www.avidblogs.com/master-the-art-of-post-mi...

The article Mixing Sound Effects by Tom Graham appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..

Mixing Dialog

April 28, 2015, 04:47 AM

http://www.avidblogs.com/master-the-art-of-post-mi...

The article Mixing Dialog by Tom Graham appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..

Jonathan Moser’s Myths of Editing

April 28, 2015, 04:46 AM

http://postperspective.com/jonathan-mosers-myths-e...

Veteran New York-based video editor Jonathan Moser shares some common editing myths, along with a few rants, and educates us in the process We Can Fix it in Post We CAN’T fix bad shooting, bad directing, bad acting, bad lighting, bad planning, bad screen direction, bad conception, bad continuity, bad sound. Not totally. What we can sometimes do is to distract the viewer and draw attention away from these mistakes and flubs that shouldn’t have happened in the first place. On even rarer o...

Game Audio Hour 060b - Watson Wu

April 28, 2015, 04:45 AM

https://www.aotg.com/game-audio-hour-060b-watson-wu/

A weekly podcast where we discuss all things game audio. From creative ideas to the latest techniques, project experiences to audio secrets. Here is where you'll find in-depth coverage and opinions related to game audio.

Game Audio Hour 060a - Watson Wu

April 28, 2015, 04:45 AM

https://www.aotg.com/game-audio-hour-060a-watson-wu/

A weekly podcast where we discuss all things game audio. From creative ideas to the latest techniques, project experiences to audio secrets. Here is where you'll find in-depth coverage and opinions related to game audio.

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