To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Walter Murch's extended SIDE BY SIDE interview wi

July 13, 2015, 04:59 AM

http://www.fcp.co/final-cut-pro/articles/1696-walt...

Five extra DVDs have been released by the producers of Keanu Reeves' documentary SIDE BY SIDE. The film looks at the history, process and workflow of film production featuring interviews with directors such as James Cameron, Martin Scorsese and David Fincher. Walter Murch's extended interview features on one of the new discs where he talks about film editing and of course Final Cut Pro. 

Reverberation Vs Pressure

July 13, 2015, 04:57 AM

https://www.aotg.com/reverberation-vs-pressure/

A room is a box full of pressure and reflections. Energy below 100 Hz. is always trying to leave. If it can't leave, or most of it anyway, it stays within the room and expresses it's discontent through room modal issues. Low frequency pressure must be managed through the use of absorption. Middle and high frequency energy can be managed through the use of absorption or diffusion.

Light Up Your Backgrounds with

July 13, 2015, 04:56 AM

https://www.aotg.com/light-up-your-backgrounds-with/

Plug-ins are magical, because they allow you to create images and sounds or quickly do things that you just can’t with the basic version of your editing system. Our recent webinar, “3rd-Party Plug-Ins for Final Cut Pro X,” showcased 14 different plug-ins for Final Cut Pro X and illustrated what they can do.

Discover What's Behind

July 13, 2015, 04:56 AM

https://www.aotg.com/discover-whats-behind/

Plug-ins are magical, because they allow you to create images and sounds or quickly do things that you just can’t with the basic version of your editing system. Our recent webinar, “3rd-Party Plug-Ins for Final Cut Pro X,” showcased 14 different plug-ins for Final Cut Pro X and illustrated what they can do.

Waves Plugins to Thicken Up Rhythm Guitars Pt 1

July 13, 2015, 04:56 AM

http://logic-pro-expert.com/logic-pro-blog/2015/07...

Superstar audio software tutor and Logic Pro Expert team member Eli Krantzberg has produced a new series of free video tutorials about using Waves plugins in Logic Pro X to beef up rhythm guitars. Here’s Part 1.

Mix Things Up with Luca Visual FX's

July 13, 2015, 04:55 AM

https://www.aotg.com/mix-things-up-with-luca-visual-fxs/

Plug-ins are magical, because they allow you to create images and sounds or quickly do things that you just can’t with the basic version of your editing system. Our recent webinar, “3rd-Party Plug-Ins for Final Cut Pro X,” showcased 14 different plug-ins for Final Cut Pro X and illustrated what they can do.

Review - Renderman pour Blender - fix

July 13, 2015, 04:55 AM

https://www.aotg.com/review-renderman-pour-blender-fix/

Dans cette vidéo, je vous présente brièvement Renderman pour Blender.

Realflow Tutorial - How To Fracture Objects

July 12, 2015, 02:40 PM

https://www.aotg.com/realflow-tutorial-how-to-fracture-objects/

Realflow Tutorial - How To Fracture Objects. In this Realflow tutorial I show you how to fracture or destroy objects. If you don't have access to Rayfire you can also use Realflow for these kinds of destructive simulations. A real Rayfire alternative.

Opinion: Forecasting a winner between VR & AR miss

July 12, 2015, 06:58 AM

http://www.redsharknews.com/vr_and_ar/item/2710-op...

Virtual and augmented reality is a hot industry that's ready to take off. Or is it two industries? Or are we headed for a future where the distinction between VR and AR is practically irrelevant? Virtual Realityaugmented realityVRARVR & ARSulon CortexGameface HMCCmoarMagic LeapHoloLensOpinion

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