It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 11, 2015, 04:31 PM
http://animationanomaly.com/2015/08/11/animation-f...
It took long enough, but animation is just about everywhere you, and (among younger generations at least), immensely popular. Many have long looked with envy at Japan with its ubiquitous anime and pined for a similar scenario in western markets.
August 11, 2015, 09:53 AM
http://lesterbanks.com/2015/08/bevels-boolean-c4d/
Easily create beveled edges for boolean intersections in Cinema 4D, by using the hidden polygon selections The Post Creating Bevels for Boolean Intersections in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
August 11, 2015, 09:51 AM
http://www.engadget.com/2015/08/11/pixar-open-sour...
Fancy that you could create the next Inside Out if you only had the right tools? Pixar just made that dream a little more realistic. Mere months after giving away Renderman, the studio has announced plans to open the source code for its Universal Scene Description software, which gives multiple computer animation apps a common "scene graph" to work from. It should help movie makers streamline the production process (particularly if there's more than one company involved), but it'll also be a boo...
August 11, 2015, 05:02 AM
http://animationguildblog.blogspot.ca/2015/08/marg...
The Daytime Emmy-winner and entertainment veteran will oversee day-to-day business operations as general manager at the animation studio.
August 10, 2015, 11:03 AM
https://www.aotg.com/multi-pass-sequence-manager-for-cinema-4d-tutorial/
Multi-pass sequence manager for Cinema 4D that helps you organize your rendered image sequences and maintain Object Buffer names.
August 10, 2015, 08:46 AM
http://moviemezzanine.com/aardman-essay/
Roughly a decade ago, the world of animation was nearly dealt a serious blow in the form of a fire destroying over three decades of archival work from Aardman Animations. This stop-motion studio is best known for creating the unflappable duo of Wallace and Gromit, but films like Chicken Run and TV specials-turned-series like Creature Comforts, despite being fairly slight affairs, have established them as being among the premier animation creators in the international market. To lose their work w...
August 9, 2015, 03:53 PM
http://www.hollywoodreporter.com/behind-screen/sig...
A look at the past three decades of Aardman Animations’ inventive stop-motion animation -- which includes the iconic Wallace & Gromit films as well as Shaun the Sheep Movie -- dazzled more than 1,000 fans at the annual Siggraph high-tech CG conference, which started Sunday at the Los Angeles Convention Center.
August 8, 2015, 09:40 AM
http://lesterbanks.com/2015/08/use-iexpressions-fo...
iExpressions 2 allows you to animate a walk cycle by only keying the character's position. The Post Use iExpressions for an Automatic Walk Cycle in Ae originally appeared and published on %%BLOGLINK%,by lesterbanks
August 8, 2015, 09:40 AM
http://lesterbanks.com/2015/08/cinema-4d-random-pa...
Generate a random path on any polygon object using this handy python script. The Post Cinema 4D Random Path From Surface Tool originally appeared and published on %%BLOGLINK%,by lesterbanks
August 8, 2015, 09:40 AM
http://www.cgmeetup.net/home/create-fake-airfield-...
In this tip tutorial showing simple technique of adding drag force to certain parts of the fluid to create fake airfield effect.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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