To The Community,

It is with a heavy heart that we announce we will no longer be updating Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell Founder

How to Make a Glowing Type Animation With Geometry Nodes

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How to Animate a Plexus Effect With Blender

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How to Create a Custom Metahuman Face from Photogrammetry

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Small Robot Studio shows the process for creating a custom MetaHuman face using 3D scanning. This new and extended tutorial from Small Robot Studio shows how to create a custom face for Unreal Metahumans using photogrammetry techniques.

How Mitchells Raya Luca Flee used 2D in th

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Several of this year’s biggest animated films wanted to take bold stylistic risks that would set them apart from what audiences had come to expect from modern CG animation. On their quest to take the next leap forward, they turned to a style known for its warmth and imperfection — 2D animation.

How to Create a Slushy Material With C4D and Octane

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Pixar Employees Allege Being Censored by Disney Ov

March 11, 2022, 08:18 AM

In the news the last few days, we've watched as Disney has been called out for donating to lawmakers behind the controversial "Don't Say Gay" bill in Florida and flip-flopping among public pressure. Their CEO, Bob Chapek, told shareholders during a meeting Wednesday that they were against the bill "from the outset, but we chose not to take a public position on it because we thought we could be more effective working behind-the-scenes, engaging directly with lawmakers—on both sides of the aisle...

Pixar Employees Make Stunning Accusation Disney C

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More than just a political statement, the remarkable letter attacks the Walt Disney Company for controlling the content of the studio’s films, making this an extremely rare instance of Pixar employees openly criticizing their parent company’s impact on creative decisions.

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