To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Review: Dehumaniser

December 16, 2014, 06:06 AM

http://designingsound.org/2014/12/review-dehumanis...

While it has been out for a while now, I finally got my hands on a review copy of Dehumaniser from Krotos LTD. Dehumaniser has gotten a good bit of buzz in the professional sound design community and rightly so.

The Sound of Into the Woods

December 15, 2014, 08:51 PM

http://soundworkscollection.com/news/the-sound-of-...

Taking you behind the scenes and straight to the dub stage for a look into audio post-production for feature films, video game sound design, and original soundtrack composition.

Whitehouse Post Promotes Kristin Branstetter to Ex

December 15, 2014, 08:51 PM

http://www.btlnews.com/community/whos-where/whiteh...

Editorial company Whitehouse Post announced the promotion of Kristin Branstetter to executive producer of its Chicago office. Branstetter began her career with the company as a producer in 2002, before being promoted to senior producer in 2006 and then relocating to the Los Angeles office in 2010.

Contender – Editor Tim Mertens, Big Hero 6

December 15, 2014, 08:50 PM

http://www.btlnews.com/awards/contender-editor-tim...

Tim Mertens edited the latest Disney animated film, Big Hero 6, the story of a plus-sized inflatable robot, Baymax and a young prodigy, Hiro, who team up with a band of high-tech heroes to uncover the villain behind the death of Hiro’s brother.

Reel Talk

December 15, 2014, 08:50 PM

http://robashe.com/blog/reel

What is a demo reel? Here's what wikipedia has to say:A demo reel, or show reel, is the motion picture or video equivalent of an artist's portfolio. It is typically used as a tool to promote the artist's skill, talent, and experience in a selected field, such as acting, directing, cinematography, editing, special effects, animation, or video games and other graphics. I personally find demo reels to be somewhat challenging for editing. Motion Graphics and Visual Effects reels are a little...

AUDIO CLIP: "Interstellar" editor Lee Smith sits

December 15, 2014, 08:50 PM

http://www.postmagazine.com/Video-Center/Gallery/A...

"Interstellar" editor Lee Smith recently connected with Post Contributor Michael Goldman and discussed his work with director Christopher Nolan.

Ryan Billia from Rumble Audio in Brooklyn

December 15, 2014, 02:19 PM

https://www.aotg.com/ryan-billia-from-rumble-audio-in-brooklyn/

Pro Sound Effects (http://www.prosoundeffects.com) is proud to announce our first Sound Design Spotlight interview featuring Ryan Billia from Rumble Audio in...

AUDIO CLIP: 'Interstellar' editor Lee Smith

December 15, 2014, 01:54 PM

http://www.postmagazine.com/Video-Center/Gallery/A...

In this audio clip, "Interstellar" editor Lee Smith details the intricate workflow this feature required.

Topology for Animation, Modeling a Head in Maya

December 15, 2014, 01:53 PM

http://lesterbanks.com/2014/12/topology-modeling-h...

James Taylor walks through creating and modeling a head and face which focuses on using proper topology for that will assist in character animation in Maya.

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