To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Achieve 3D Tracking and Stabilization in AE

April 30, 2014, 07:46 AM

http://wolfcrow.com/blog/how-to-achieve-3d-trackin...

We’ll take a look at the built-in 3D capabilities of the application. We will learn how to create lights, cameras, and 3D layers. We’ll also learn how to use Depth-of-Field and how to apply 3D-specific effects. And finally we’ll explore Motion Tracking, Footage Stabilization, and 3D Camera Tracking.

Game Character Creation Series: Kila Chapter 10

April 30, 2014, 07:45 AM

http://cgi.tutsplus.com/tutorials/game-character-c...

Learn how to create LODs in the conclusion of Antony Ward's Game Character Creation series. | Difficulty: Intermediate; Length: Long; Tags: Modeling, 3D, Maya, Character, Game Art

10 Years of SpeedGrade: Interview with Patrick Pal

April 30, 2014, 07:41 AM

http://blogs.adobe.com/movingcolors/2014/04/30/10-...

2013 marked the 10th anniversary of SpeedGrade. Last November in Munich, the city where SpeedGrade was born, we held a special event to make the occasion. We were joined by lots of old friends and new users at the fabulous ARRI Cinema where we watched a some great technical and artistic presentations. SpeedGrade on the marquee at the famous ARRI Kino in Munich, Germany. The whole SpeedGrade team was there – a feat, considering we’re spread all over Europe and North America. Almos...

Sports Editing on the Fly

April 29, 2014, 04:03 PM

http://www.tvtechnology.com/article/sports-editing...

CAMDENTON, MO.—Editing for sports programming used to be all about providing highlights after the game. Not anymore. Another kind of sports editing is catching fire.

Stems - To Dip Or Not To Dip, That Is The Question

April 29, 2014, 04:02 PM

https://www.youtube.com/watch?v=uMwfAmoPFaA

Mike Aiton takes Mike Thornton through some of the does and don'ts of audio post production including when and where to dip stems including the music and effects track (M&E). Mike walks us through this preferred session template format and gives us an insight into how he works as an independent audio dubbing editor and mixer.

"E.T. The Extra-Terrestrial" winning a VFX Oscar

April 29, 2014, 04:02 PM

https://www.youtube.com/watch?v=dIM6pVe9V9U

Eddie Murphy and Elizabeth McGovern present the Oscar for Visual Effects to Carlo Rambaldi, Dennis Muren, and Kenneth F. Smith for "E.T. The Extra-Terrestria...

7 Difficulties Friends and Family Have With Your F

April 29, 2014, 12:47 PM

http://www.theblackandblue.com/2011/08/19/7-diffic...

The freelance lifestyle is a tough sell to your friends and family who are used to traditional types of jobs. You know, the kind of jobs where you wear a suit and tie, shave every morning, smile at the boss, and, well, earn a steady paycheck. To them, freelancing is the complete antithesis of that.

Bryan Grill – VFX Supervisor – Captain America

April 29, 2014, 12:47 PM

http://www.artofvfx.com/?p=7754

Last year, Bryan Grill explained to us in details the work of Scanline VFX on IRON MAN 3. He is now back in the Marvel universe with CAPTAIN AMERICA. THE WINTER SOLDIER.

NAB 2014: Forbidden Technologies' s Brian Boring

April 29, 2014, 12:46 PM

https://www.aotg.com/nab-2014-forbidden-technologies-s-brian-boring/

Brian Boring, GM of Forbidden Technologies in North America, talks to postPerspective about the company's relationship with Sony. an iOS version of ForScene, and how they have extended their logging functionality.

The Expanding Market of Sound Devices

April 29, 2014, 12:45 PM

https://www.aotg.com/the-expanding-market-of-sound-devices/

http://www.nabshowbuzz.com/ - http://www.digitalproductionbuzz.com/ - At NAB Show 2014, the Digital Production BuZZ returned for its sixth annual coverage of...

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.