It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
November 6, 2013, 06:41 PM
http://whatculture.com/film/10-ridiculously-overus...
Hollywood movies are large, expensive productions, and so in order to cut costs, sound editors will often lift pre-existing sound effects from a large library rather than go out into the field and record some new ones themselves.
November 6, 2013, 06:38 PM
https://www.aotg.com/how-to-be-a-sound-designer-for-video-games/
Want to be a video game sound designer? These people are responsible for putting together the sounds of the games that you love to play. Imagine Gears of War without the iconic stutter of the Lancer, or Splinter Cell without Sam Fisher's night vision startup sound. Find out what it takes to get into this side of the video game industry.
November 6, 2013, 06:32 PM
http://www.postmagazine.com/Publications/Post-Maga...
Post Magazine is dedicated to serving the most intensely dynamic segment of the entertainment industry: Post Production. Post magazine has over 25 years of experience covering this business.
November 6, 2013, 06:32 PM
https://www.editorsguild.com/magazine.cfm?ArticleI...
Helming a re-recording crew during the preparation of an intricate motion picture soundtrack takes a unique combination of technical capabilities, people skills and an appreciation of sound and imagery — plus a healthy sense of humor. For many who know him, Donald O. Mitchell exemplifies all of these qualities and more, and is a worthy recipient of the Editors Guild’s prestigious 2013 Fellowship and Service Award, which will be presented to him at a ceremony scheduled for October 5.
November 6, 2013, 06:31 PM
https://www.editorsguild.com/magazine.cfm?ArticleI...
At first blush, it might seem unlikely that editors and cinematographers would have much to say about working with each other. Because of the bifurcated way in which most films and television shows are made, with production and post-production each functioning more or less independently, they seldom have occasion to work together on a one-on-one basis.
November 6, 2013, 06:31 PM
https://www.editorsguild.com/magazine.cfm?ArticleI...
By day a forensic blood-pattern analyst for Miami’s Metro Police, Dexter Morgan (played by Michael C. Hall) is secretly a serial killer. Divorced from human emotion, Dexter nonetheless abides by a personal code: He only murders murderers who would otherwise go unpunished, as he tries to find humanity in himself.
November 6, 2013, 06:31 PM
https://www.editorsguild.com/magazine.cfm?ArticleI...
Screenwriters aren’t the only ones benefitting from the richness of material now playing on cable television, or streaming from Netflix. The complexity of subject matter and shooting styles, previously the domain of theatrical film, are allowing series editors to stretch their legs as well. The New York-based editors of the FX Networks’ recently Emmy Award-nominated The Americans — Michael Berenbaum, A.C.E., Amanda Pollack and Daniel Valverde — are seeing differences, even as some of the...
November 6, 2013, 03:15 PM
https://www.aotg.com/behind-the-scenes-life-of-pi-vfx/
Behind the Scenes: Creating the VFX of Life of Pi
November 6, 2013, 03:08 PM
In this edition of our 'Close Up' series, we take an in-depth look at our 3D conversion work on 'Gravity', Alfonso Cuarón’s critically acclaimed, space-based thriller…
November 6, 2013, 03:08 PM
http://designingsound.org/2013/11/kinokophone-art-...
Kinokophone is an art collective with sound at it’s heart, producing interesting and unique sound installations and listening experiences.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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