It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
November 4, 2013, 04:52 PM
http://www.awn.com/articles/visual-effects/digital...
Digital Domain was a producing partner on the adaptation of Orson Scott Card's sci-fi classic, which provided more creative freedom.
November 4, 2013, 04:52 PM
http://www.fxguide.com/quicktakes/the-future-of-3d...
When web-based 3D content creation tool Clara.io was demonstrated at SIGGRAPH in Anaheim earlier this year, it certainly caused a buzz. Since then, more than 14,000 people have signed up for the product’s closed beta. To some, this might not come as much of a surprise – Clara.io is made by Exocortex, already well-known for creating fluid sim tools, and its developers also contributed to VFX software tools Deadline and Krakatoa.
November 4, 2013, 04:52 PM
https://www.aotg.com/how-enders-game-did-zero-g/
Among the dazzling sequences in Gavin Hood’s Ender’s Game are several zero gravity training sessions in an above-Earth ‘Battle Room’, featuring visual effects by Digital Domain.
November 4, 2013, 04:51 PM
http://www.mentorless.com/2013/11/04/art-editing-g...
The Art of Editing The Good, the Bad and the Ugly breaks down the 2m30 infamous scene from Sergio Leone's western spaghetti and explains how...
November 4, 2013, 12:24 PM
http://postperspective.com/2013/11/session-confess...
A new regular column about the interesting things that happen behind closed doors. By Jennifer Walden Post production is part creativity, part technical ability, and part customer service. It may even involve a bit of telepathy, especially when working with clients who have trouble articulating their creative vision. Audio engineer, Ron, in New York, shares […]
November 4, 2013, 11:09 AM
http://www.artofvfx.com/?p=5301
Here is the VFX Breakdown of WORLD WAR Z by MPC...
November 4, 2013, 11:09 AM
http://editorslog.tumblr.com/post/65997831901/fina...
Final Cut Pro 7 timeline for the indie feature film ‘A Band of Rogues’ - edit completed in May, 2011.
November 4, 2013, 11:09 AM
http://designingsound.org/2013/11/templates-and-wo...
Another month come and gone! Time to move to start shifting to our next subject. If you’re anything like me, or that little Lego Man in the image above, the blank canvas can sometimes be a little intimidating. I’ve found that often the hardest things is simply figuring out where to begin. Maybe that’s not the case for you.
November 4, 2013, 11:08 AM
http://designingsound.org/2013/11/hans-zimmer-perc...
Spitfire Audio have released a YouTube Featurette for their upcoming Hans Zimmer Percussion library. Recorded at Air Studios via an unsurpassable signal chain. 96 rarefied microphones, into Neve Montserrat pre-amps, the world’s biggest Neve 88R desk (which was exhaustively re-gained at every dynamic layer for optimum signal quality), via a dual chain to HDX and Prism converters running at 192k. Over 30TB of raw data from these sessions alone.
November 4, 2013, 11:07 AM
http://blogs.adobe.com/creativelayer/dylan-roscove...
Dylan Roscover illustrates, programs and designs. Hailing from the Rocky Mountains of Colorado, and currently residing in Los Angeles, he bridges the gap between art and technology—man and machine—to take his work in thoughtful and timeless directions. We caught up with him after his session at our San Francisco Create Now event; he spoke with us about controlled chaos, working without the burden of time, and how things are always more epic when we’re young. When did you know that you...
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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