To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to add realism to CG renders

November 4, 2014, 10:38 AM

http://www.creativebloq.com/cinema-4d/core-skills-...

There was a time, not all that long ago, when it was easy to distinguish between work created in-camera and work that was computer-generated. There were a number of reasons for this, including the fact that technology hadn't quite reached a point that enabled artists to present their visions as they would like, or that possibilities existed but were too time consuming.

James Bowman - Animation Insider Interview

November 4, 2014, 10:38 AM

http://www.animationinsider.com/2014/11/james-bowm...

What are some of the crazier jobs you had before getting into animation? - I had a number of jobs before getting into 3D Animation. After undergrad I worked at a video store, then became a substitute teacher, worked as a sports and youth sports director at a YMCA, and finally before heading on to pursue my career in animation I was a photo retoucher at a camera store.

Pixar Storytelling Rules #1: Finding Ideas

November 3, 2014, 05:01 PM

https://www.aotg.com/pixar-storytelling-rules-1-finding-ideas/

What makes an idea great? How do Pixar find the essence of their stories?

To Chuck Jones

November 3, 2014, 05:00 PM

http://directedbychuckjones.tumblr.com/post/101697...

To Chuck Jones—a 20 year baby—a grand guy and a swell co-worker, my fondest regards, Eddie Selzer—October 20, 1954

Villain Vignettes #31: Rasputin

November 3, 2014, 01:24 PM

http://www.rotoscopers.com/2014/10/31/villain-vign...

Happy Halloween, everyone! For the last month, we’ve been profiling a different Animated Villain every single day. Today is the last day and we hope you’ve enjoyed reading our Villain Vignettes as much as we’ve enjoyed writing them. To culminate our villainous month, we offer you an article about one of the truly great Disney Villains of all time: Rasputin.

Pixar to head recruitment day at unique indie even

November 3, 2014, 05:43 AM

http://www.creativebloq.com/animation/pixar-head-r...

The digital arts festival Trojan Horse was a Unicorn (THU) has announced Pixar will be heading a 20 company-strong recruitment day in September 2015, days after early bird tickets sold out.

Super Realistic Reflections In 3dsmax

November 3, 2014, 05:39 AM

https://www.aotg.com/super-realistic-reflections-in-3dsmax/

Super Realistic Reflections In 3dsmax In this 3dsmax tutorial I explain how to get super realistic reflections in...

Talkback: Wage fixing cartel, H.264 gamma bug and

November 1, 2014, 06:08 AM

https://www.aotg.com/talkback-wage-fixing-cartel-h-264-gamma-bug-and/

Once again we have a closer look at all the comments, discussions, questions and tips that you guys left under our videos. What did you guys think about the ...

Maya: What's Changed since 2012?

October 31, 2014, 03:58 AM

http://www.3dvf.com/actualite-11121-maya-quelles-e...

Autodesk has in the video evolution implemented in Maya 3D modeling since 2012.

See the Difference – Animation

October 30, 2014, 10:44 AM

https://www.aotg.com/see-the-difference-animation/

Do you animate in 3ds Max? See the difference since 3ds Max 2010 was released, and what you’re missing if you’re not on 3ds Max 2015.

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