To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

An Introduction to Houdini Crowds

December 13, 2020, 07:53 PM

https://lesterbanks.com/2020/12/an-introduction-to...

Luca Pataracchia helps you get started working with crowd sims in Houdini. If you are looking to start working with Houdini crowd systems, there is a new tutorial series offered by Houdini’s Senior Product Specialist Luca

Foundry’s Mari 4.7 Focuses on Texturing and Look

December 13, 2020, 07:53 PM

https://postperspective.com/foundrys-mari-4-7-focu...

Foundry has released Mari 4.7 with updates to the Materials System introduced in Mari 4.5 and the Geo-Channels added in version 4.6. This latest release focuses on efficiency and interoperability to make texturing and look development easier. Mari 4.7’s key features include a new procedural Mask Workflow for rapid application of mesh-driven procedural mask presets. Continue reading → December 11, 2020 The post Foundry’s Mari 4.7 Focuses on Texturing and Look Development appeared fir...

Review – Wirecast 14 from Telestream

December 12, 2020, 08:29 PM

https://www.provideocoalition.com/review-wirecast-...

2020 has been an insane year.  While many products in our industry have remained more or less the same, some have really stepped out into the spotlight.  With the need to have less and less people involved in productions, and have more physical distancing, products like Wirecast have really come to the forefront.  It’s ability [...]Read More...

How to Create a Linear Color Workflow With Cinema

December 11, 2020, 02:04 PM

https://lesterbanks.com/2020/12/how-to-create-a-li...

LFO Design looks into color space, color management, and linear color workflow. Color management is something that we all have to look after, and while ACES is the latest and greatest workflow, linear color workflow

A Beginner’s Journey Sculpting in Blender

December 11, 2020, 02:04 PM

https://lesterbanks.com/2020/12/a-beginners-journe...

Watch Artruism Digital walk herself (and us) through sculpting in Blender 2.9 for the first time. Blender’s sculpting tools were pretty good, then got pretty cool, and continue to get better and better. If you

ART OF THE CUT on the workflows and methods for ed

December 11, 2020, 02:03 PM

https://www.provideocoalition.com/aotc-mank-ae/

Our discussion today is with Ben Insler. Ben was the assistant editor on David Fincher’s feature film, Mank, which was edited in Adobe Premiere. David Fincher’s production company has its own post house – Number 13, which I have had the privilege of visiting in the past – and it is really on the cutting [...]Read More...

Final Cut Pro and Motion on the new 13″ M1 MacBo

December 11, 2020, 02:03 PM

https://www.provideocoalition.com/final-cut-pro-an...

This week on MacBreak Studio, I was able to “borrow” the new 13-inch MacBook Pro with the M1 Apple Silicon chip and so I did a few comparisons against my 2019 16″ MacBook Pro using both Final Cut Pro and Motion (by the way, it’s going to take me awhile to stopping adding the “X” [...]Read More...

Working With Triplanar Displace in Houdini

December 10, 2020, 02:14 PM

https://lesterbanks.com/2020/12/working-with-tripl...

Stormz shows how you can model using the new Triplanar displace in Houdini. Houdini SideFX labs have a lot of useful tools for digital artists. With over 150 tools covering common workflows, there are many things that

A better Way to Make Gradients in After Effects

December 10, 2020, 02:14 PM

https://lesterbanks.com/2020/12/a-better-way-to-ma...

Nick Greenawalt shows an alternative to the standard gradient ramps in After Effects. After Effects users are limited to the kind of things they can create easily using the standard gradient effects in Ae. You

Update: Autodesk Maya 2020.4 & Maya LT 2020.4

December 10, 2020, 02:14 PM

https://www.toolfarm.com/news/update-autodesk-maya...

To summarize, in Maya 2020.4, Bifrost capabilities expanded and increased. In addition, Maya curves can now be dragged and dropped directly into Bifrost graphs and converted into Bifrost strands. Bifrost graphs now include bifrostGraphShapes.

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