To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Pixar on a Budget

June 17, 2014, 09:46 AM

http://i.imgur.com/2HtJmxa.gif

Here's what Pixar looks like for Low Budget films.

How The Mill Made Its Marionettes

June 17, 2014, 04:44 AM

http://www.fxguide.com/quicktakes/how-the-mill-mad...

DirecTV’s new ‘marionette’ spots, aimed at showcasing the company’s wire-free boxes, feature CG animation from The Mill. The VFX studio created characters with puppeteered-like performances based on actual stand-in actors and real marionettes. We talked to some key members of The Mill’s team about the commercials from agency Grey and production company Hungry Man.

Downdraft

June 17, 2014, 04:44 AM

http://animationguildblog.blogspot.ca/2014/06/a-do...

Second place finishes don't excite New York stock brokers.

Adobe After Effect Fundamentals: Lesson 8

June 16, 2014, 10:18 AM

http://www.premiumbeat.com/blog/adobe-after-effect...

Learn how to create expressions in lesson 8 of our 10 part After Effects Fundamentals course.

Creating Frame By Frame Animation With After Effec

June 16, 2014, 10:18 AM

http://lesterbanks.com/2014/06/creating-frame-fram...

Learn how to create the popular 2D flat animation style using Photoshop's animation features with After Effects

DreamWorks Animation: En Route! Unfolds

June 16, 2014, 04:40 AM

http://www.3dvf.com/actualite-9904-dreamworks-anim...

DreamWorks Animation unveils the trailer for his future film, On the Road! (Home VO). Communication which starts relatively early, since Dragons 2, the new film studio, has just hit theaters in the USA.

Can this free font change the world?

June 16, 2014, 04:39 AM

http://www.creativebloq.com/computer-arts/can-free...

I used to think about sex at work all the time. Now I think about how I can do some good in the world. Why? Because I found love? Or God? Nah - because using sex as a way to create cultural currency is over. Doing good is where it's at. It's relatively easy to identify trends and express a social conscience in marketing campaigns. It's much trickier in design. But there is one weapon we have in our armoury with the power to save the world: the font. Quite apart from the words expressed, any desi...

15 pro character design tips

June 16, 2014, 04:39 AM

http://www.creativebloq.com/3d/15-pro-character-de...

Senior artist at Framestore Dan Mason talks through 2D and 3D techniques to create interesting and emotive character designs.

BackFace and PolyGroup Masking, ZBrush’s Hidden

June 13, 2014, 12:18 PM

http://lesterbanks.com/2014/06/backface-polygroup-...

sculpt more refined and smaller areas in ZBrush without affecting the backside of surfaces using BackFace and polygroup masking

Understanding the C4D Cloner Blend Function

June 13, 2014, 07:45 AM

http://lesterbanks.com/2014/06/understanding-c4d-c...

understanding the cloner blend function in cinema 4d can help you experiment and iterate various animations quickly using different effectors

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