To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

029 Tonebenders – Daniel Pellerin & Steve Munro

November 12, 2014, 02:50 PM

https://www.aotg.com/029-tonebenders-daniel-pellerin-steve-munro/

Daniel Pellerin and Steve Munro have been working together as re-recording engineer and sound designer for nearly 30 years. Together they have worked on indie films, oscar nominees and vehicles for A-list actors – all outside the traditional Hollywood system. In this episode they talk about their careers and work on two recent Adam Egoyan directed films.

What It Takes To Be The French Jennifer Lawrence

November 12, 2014, 10:41 AM

https://medium.com/matter/what-it-takes-to-be-the-...

The artists of France’s voiceover industry are beloved, well-paid, and secretive. Now if they can only survive le deluge…

Mark Corbin’s Top Ten list: Why Audio Engineers

November 11, 2014, 08:08 PM

http://postperspective.com/mark-corbins-top-ten-li...

Mark Corbin is a busy man with two full-time jobs. One is working for Avid in console systems support for S6, S5, Venue and ICON. “In a nut shell it means I commission new consoles and help diagnose and resolve existing console issues. I get to meet amazing people and see amazing facilities,” he says. […]The post Mark Corbin’s Top Ten list: Why Audio Engineers Deserve Respect appeared first on postPerspective - Randi Altman's postPerspective.

Measuring Sound - PBS Video

November 11, 2014, 06:51 AM

https://www.aotg.com/measuring-sound-pbs-video/

Taking you behind the scenes and straight to the dub stage for a look into audio post-production for feature films, video game sound design, and original soundtrack composition.

#pbs#sound#measuring#dub stage#composition
Glen Campbell: I'll be Me - Director James Keach I

November 11, 2014, 06:48 AM

http://soundworkscollection.com/news/glen-campbell...

This week we talk with Director James Keach abut his recent collaboration with Glenn Campbell and family for the music doc GLEN CAMPBELL: I’LL BE ME.

Interview - Composer Marco Beltrami

November 11, 2014, 06:46 AM

http://soundworkscollection.com/news/composer-marc...

This week we talk with Composer Marco Beltrami about his recent collaboration with Director Tommy Lee Jones for his film, The Homesman.

Aura 3d Vs. Dolby Atmos

November 11, 2014, 06:46 AM

http://www.pro-tools-expert.com/home-page/2014/11/...

In the last video in this series Mike Thornton talks to Sven Mevissen - Product Specialist from Auro Technologies and Robin Reumers - CTO & Head of Post-Production Galaxy Studios about the broader issues with immersive sound and explores the differences and similarities between Auro 3D and Dolby Atmos when working in immersive sound...

Game Audio Hour 040 - Plagiarism and Inspiration

November 11, 2014, 06:46 AM

https://www.aotg.com/game-audio-hour-040-plagiarism-and-inspiration/

A weekly podcast where we discuss all things game audio. From creative ideas to the latest techniques, project experiences to audio secrets. Here is where yo...

How To Map Drum Samples To A Loop In Pro Tools

November 9, 2014, 08:29 AM

https://www.aotg.com/how-to-map-drum-samples-to-a-loop-in-pro-tools/

In this free Pro Tools video tutorial Pro Tools Expert's Russ Hughes shows you how to map drum samples to a loop in Pro Tools. He covers; importing samples i...

Review Of Loop Loft Dry Drums 4

November 8, 2014, 06:53 PM

https://www.aotg.com/review-of-loop-loft-dry-drums-4/

In this review Russ takes a look at the latest release from Loop Loft Dry Drums Vol 4 They have been recorded with an array of vintage mics, preamps and full...

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