To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Creating a Small Scale Explosion in Maya

March 13, 2014, 01:10 PM

http://lesterbanks.com/2014/03/creating-small-scal...

A new tutorial from Mike Haas (Happy Wasteland Studios) who walks through creating a small scale explosion like one that could be created by a mortar round. This tutorial is a pretty good overview if you wanted to get started using Maya’s dynamics systems.

Pixar RenderMan Intro to Re-Rendering

March 13, 2014, 01:10 PM

http://www.cgmeetup.net/home/pixar-renderman-intro...

Introduction to re-rendering in Pixar plugin for Autodesk’s Maya, RenderMan Studio 18, delivering the power of RenderMan’s path tracing to shaders and lighters to Maya artists.

Techniques for Using Newton Physics in AE

March 13, 2014, 01:09 PM

http://lesterbanks.com/2014/03/techniques-using-ne...

Derek Lieu walks through some of the things he put together when he animated the cutscenes for the game BattleBlock Theater. Derek shows how he used the Newton Physics engine for After Effects to build a lot of the animation for the cardboard cutout characters. Showing how some of the shots were put together for animation with the very first release of Newton for After Effects.

Pixar Braintrust Details from President Ed Catmull

March 13, 2014, 07:14 AM

http://collider.com/pixar-braintrust-details-ed-ca...

Say what you will about some of the studio’s recent output, but Pixar’s operating process has remained steadfastly left-of-center since it broke out big with Toy Story in 1995. Many expected the studio to move to Los Angeles or take on a more traditional method of production following its immense success, but Pixar maintains its central headquarters in Emeryville, California and sticks to its central, creativity-inspiring work philosophies.

How It's Made - Stop-Frame Animation

March 13, 2014, 07:12 AM

https://www.aotg.com/how-its-made-stop-frame-animation/

Discovery and Science Channel's How It's Made Stop-Frame Animation episode. All copyrights go to their respective owners.

Sony Animation Sets New Slate

March 12, 2014, 04:18 PM

http://variety.com/2014/film/news/sony-animation-s...

Sony Animation is looking to stay in business with Genndy Tartakovsky, attaching him to direct “Hotel Transylvania 2″ for the studio as well as a project he developed on his own called “Genndy Tartakovsky Can You Imagine?”

The Pixar Theory On Toy Story...

March 12, 2014, 12:58 PM

http://www.kdramastars.com/articles/17120/20140310...

Huge fans of the animated film series "Toy Story" were shocked to find out about new revelations on "The Pixar Theory". It all started several months ago when Jon Negroni saw a video on Cracked.com that all the Pixar movies exist within the same universe. That inspired the writer to create "The Pixar Theory", which tries to connect all of the cartoons that we all fell in love with.

Circle vs Triangle

March 12, 2014, 12:56 PM

https://www.aotg.com/circle-vs-triangle/

Sooooo.... it not what I did, this is just basic animation, but its how I did it. This friday i'll show you how I was able to put this animation together rea...

Characterization in MotionBuilder

March 12, 2014, 12:56 PM

http://www.youtube.com/watch?v=vglWityr7rw

Check out this great MotionBuilder tutorial as it covers how to characterize a skeleton created by our good friends over at 3dmotive!. Some pretty cool tips ...

Interview Max Liani of Animal Logic

March 12, 2014, 07:57 AM

http://www.3dvf.com/actualite-9040-interview-max-l...

Featured in CGSociety an interview with Max Liani studio Animal Logic. Lighting supervisor and developer in the studio, he has had a major impact on the film Lego, the great adventure . Indeed, it is the original engine Glimpse used to render this feature film. Here is also a video he had put it online a year ago, with a demonstration of Glimpse in Maya such that it was at the time.

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