It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
September 9, 2015, 04:47 AM
https://www.aotg.com/murderingkatarina-vfx-breakdown/
Murdering Katarina Vfx Breakdown by Reset Film.
September 8, 2015, 12:47 PM
http://cinefex.com/blog/new-vfx-2015/
Writing on this blog a little over a year ago, I asked a panel of visual effects experts the following question: What cutting-edge technique or technology is getting you excited about the future of visual effects?
September 8, 2015, 12:44 PM
https://www.aotg.com/g-o-t-season-5-vfx-breakdown-by-rodeo-fx/
Excellent VFX breakdown by Rodeo FX about their work on the fifth season for GAME OF THRONES:
September 7, 2015, 10:00 AM
http://cgvilla.com/2015/09/07/abaddon-visual-effec...
Abaddon uses state of the art computer fluid simulation to generate the smoke effects that brings the CGI ghosts to life. Approximately 1400 hours of simulation time were required to process the bespoke effects, generating nearly 5 terabytes of data.
September 7, 2015, 04:55 AM
https://labs.chaosgroup.com/index.php/behind-the-s...
Wes Ball is best known as the Director of The Maze Runner and the upcoming sequel The Scorch Trials coming out September 18th 2015. After letting us know that he enjoys the CG Garage Podcast on Twitter, I invited Wes to be a guest. He agreed right away and sat down with us in the garage in Culver City. As a big Lightwave and Modo user, he loves CG and has used it for many of his own projects. We discuss how his career started right out of film school and how he had one of the most amazing weeks ...