To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Animation Magazine 282 August 2018

September 4, 2018, 04:56 AM

http://www.animationmagazine.net/archives/282-augu...

Animation Magazine 282 August 2018 Is OUT!

Spungella: Animation Q&A - ANSWERS - part 1

September 1, 2018, 03:17 PM

http://spungella.blogspot.com/2018/09/animation-q-...

I got a great batch of questions covering all kinds of animation related topics (and chocolate) and here's the first part of my answers.

How 2D Tools Let You Go 3D

August 30, 2018, 04:13 PM

https://www.cartoonbrew.com/tools/how-2d-tools-let...

The debate about 2d versus 3d animation is becoming increasingly irrelevant as more artists use an integrated 2d/3d approach thanks to the new generation of powerful animation tools.

How to Use SOuP Solver and Group Nodes for Motion

August 30, 2018, 12:14 PM

https://lesterbanks.com/2018/08/soup-solver-group-...

Jeremy Raven Shows How to Create Complex Motion Graphics Effects With SOuP Solver Nodes. Maya’s motion graphics toolkit MASH opened up whole new ways to work and create the type of systems so often seen

How to Apply Zbrush Sculpted Blend Shapes to a May

August 30, 2018, 09:41 AM

https://lesterbanks.com/2018/08/zbrush-sculpted-bl...

Damon Lavenski Walks Through Steps to Work With Sculpted Blend Shapes from Zbrush to Maya. A lot of effort has pushed Maya’s Blend Shape workflow and sculpting tools towards new heights for character artists and

How to Fix Lat-Long Issues With Nuke

August 29, 2018, 12:37 PM

https://lesterbanks.com/2018/08/fix-lat-long-issue...

Lars Wemmje Shows How to Fix the Bottom of Lat-Long Panoramas With Nuke. The visual effects world relies heavily on photography, from clean plates to panoramic images. If you create your own lat-long photos for

How to Set Up a Piston Rig in C4D

August 24, 2018, 02:41 PM

https://lesterbanks.com/2018/08/piston-rig-tutoria...

Aleksey Voznesenski Shows How Quickly You Can Setup a Piston Rig With Telescoping Capabilities in Cinema 4D. Complex rigging systems are made simple through the use of constraints. Mixed linkages of mechanical equipment, for example,

Cobbling Together a Cobblestone Material in Substa

August 22, 2018, 09:19 AM

https://lesterbanks.com/2018/08/cobblestone-materi...

Chuck Trafagander Covers Creating a Cobblestone Path With Substance Designer. If you work with Substance tools and haven’t dropped by Chuck Trafagander’s Get Learnt channel, you should probably rectify that. The channel hosts a series

Take Your Alpha Game to the Next Level

August 21, 2018, 12:14 PM

https://lesterbanks.com/2018/08/zbrush-alpha-next-...

Flipped Normals Show How to Create the Best ZBrush Alpha With a Little Bit of Extra Work. Adding details to you creature work requires plenty of reference and source material. Forever looking for the ultimate

Tips for Working With the Wedge Tool in Maya

August 20, 2018, 09:29 AM

https://lesterbanks.com/2018/08/tips-wedge-tool-ma...

Malcolm Andrieshyn Shows How to MAke Working With the Wedge Tool Less Tricky in Maya. Maya’s Wedge Tool is one that I seem to forget exists. I usually realize its existence when I’ve done something

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