To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Model, Rig & Animate a Low Poly Character With Ble

December 20, 2017, 12:45 PM

http://lesterbanks.com/2017/12/model-rig-animate-l...

Jayanam Posts a Look Into Modeling, Rigging and Animating a Walk Cycle for a Low Poly Character in Blender Matthias Pieroth from Jayanam Games shows us how to create a low poly character from start The Post Model, Rig & Animate a Low Poly Character With Blender originally appeared and published on %%BLOGLINK%,by lesterbanks

Meet the New Fragment Designer in Fracture FX

December 20, 2017, 12:44 PM

http://lesterbanks.com/2017/12/meet-new-fragment-d...

A New Feature in Fracture FX is a Fragment Designer, Letting You Create Unique Fracture Patterns Fracture FX 2.1 will be released soon, but in the meantime, you can check out a new feature that The Post Meet the New Fragment Designer in Fracture FX originally appeared and published on %%BLOGLINK%,by lesterbanks

Mapping Sound to Color

December 20, 2017, 05:31 AM

http://designingsound.org/2017/12/mapping-sound-to...

For this month’s topic of Spectrum, I decided to take the word literally, as applied to color, and consider its relationship to sound. The impetus for this decision was a conversation I had with a co-worker, the late sound designer Stillwind Borenstein, about thirteen years ago. He explained an interest that, since both sound and […]

KORKUNOV: VFX Breakdown by UPP

December 20, 2017, 05:31 AM

http://www.artofvfx.com/korkunov-vfx-breakdown-by-...

Check out this VFX Breakdown by UPP about their work on this commercial for KORKUNOV...

10 Second Technique: Tips to Improve Your Sound De

December 20, 2017, 05:31 AM

https://www.asoundeffect.com/10-second-sound-desig...

Want to improve your sound design skills? Here, sound designer Barney Oram shares his 10-second technique; a simple approach he's been successfully using for years to hone his skills...

5 Ways to Use the Macguffins

December 20, 2017, 05:30 AM

https://nofilmschool.com/2017/12/5-ways-use-macguf...

MacGuffins are everywhere in cinema, from the holy grail in Indiana Jones to the One Ring in The Lord of the Rings. However, not all films make good use of the power of these plot devices, namely action and superhero films. In this video essay, Sage Hyden of Just Write explores how these films oversimplify their narratives by making MacGuffins the focal point of the entire plot. Not only that, but he suggests five ways to use them so they serve your story rather than the other way around.

The Master of Color Manipulation

December 19, 2017, 06:44 PM

http://www.creativeimpatience.com/the-master-of-co...

I learnt image color correction in several stages. First was of course playing in RGB with scanned pictures. I used shareware Paint Shop Pro back in those days, which at some point was acquired by Corel. And it was cool, levels – or actually auto-levels – was all the buzz, … see more →

Wednesday, January 10, 2018 – Doors Open at 7pm

December 19, 2017, 06:43 PM

http://lappg.com/wednesday-january-10-2018-doors-o...

Join us for our first meeting of the new year! 360/VR Video Post and Finishing with Boris FX  As the growing immersive video space evolves, editors require robust, stereoscopic enabled tools for fixing and finishing 360 video projects. Mary Poplin, local product specialist from Boris FX will discuss common 360 challenges and how Mocha VR […] The post Wednesday, January 10, 2018 – Doors Open at 7pm appeared first on lappg.

Rian Johnson Cut A Line That Clarified One Classic

December 19, 2017, 01:50 PM

https://www.cinemablend.com/news/1746549/rian-john...

It's only been a few days since Star Wars: The Last Jedi bowed in theaters, and thus we are only at the beginning of what will be a long and hard fought debate. Everyone has an opinion about the film, we here at CinemaBlend were even we're divided on it.

The Psychology of the Close-up in 'The Passion of

December 19, 2017, 01:50 PM

https://filmschoolrejects.com/psychology-close-pas...

he close-up is a cinematography technique used often on faces to show nuanced emotions or to hammer in broad emotions on an otherwise jaded audience. Recently, it’s been used more for details on small procedures or actions, highlighting the minutiae of machinery or hands working. But its usefulness in the realm of audience effect, changing how we see the minds of characters, is paramount.

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