To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Courtney Ryan Law joins editing house BlueRock as

October 24, 2017, 12:15 PM

http://postperspective.com/courtney-ryan-law-joins...

BlueRock, a NYC-based creative editing company, has added executive producer/managing director Courtney Ryan Law to its staff. During her career, Law has worked directly with multiple Fortune 500 companies, including Victoria’s Secret, PepsiCo, DSW, Conair Corp. and Johnson & Johnson. She has also worked on the Victoria’s Secret Fashion Show in Paris, Continue reading → October 24, 2017 The post Courtney Ryan Law joins editing house BlueRock as EP/MD appeared first on Randi Altman's...

Frame.io Launches $60,000 Dreamstation Giveaway Ca

October 24, 2017, 12:15 PM

http://www.broadcastbeat.com/frame-io-launches-600...

Enter to win the ultimate video editor’s dream workstation; all entries unlock a 30-day trial of Frame.io Pro and Adobe® Creative Cloud® New York City, NY – October 24, 2017 – Frame.io, the workflow management platform for video teams, has collaborated with industry leaders to assemble the ultimate workstation for video editors. Besides showcasing an incredible line-up of ...

XEffects Viral Video Thirds Plugins for Final Cut

October 24, 2017, 12:15 PM

http://www.fcp.co/final-cut-pro/news/2009-xeffects...

Idustrial Revolution has just released a new set of plugins for FCPX based on animating thirds. XEffects Viral Video Thirds builds 'on trend' big, bright and dynamic videos. There's also a special launch price of $39.

A Quick Tip for Tearing FEM Cloth in Houdini

October 24, 2017, 12:14 PM

http://lesterbanks.com/2017/10/quick-tip-tearing-f...

Marc Albrecht Shows the Two Mouse Clicks That You Need to Get FEM Cloth Objects to Tear in Side FX Houdini Some people have a real hard time making cloth tear in Houdini. So VFX The Post A Quick Tip for Tearing FEM Cloth in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

The Ghazi Attack Graded on DaVinci Resolve

October 24, 2017, 05:56 AM

https://www.aotg.com/the-ghazi-attack-graded-on-davinci-resolve/

Blackmagic Design today announced that B2H Studios Private Limited, an entertainment company focused on providing world-class services to the global cinema industry, graded ‘The Ghazi Attack’ on Blackmagic Design’s DaVinci Resolve. The decade old company has two coloring suites in Chennai & and one in Hyderabad (South India).

#color grading#post production#color correction
Nathan Smith – One Prop at a Time

October 24, 2017, 05:18 AM

http://designingsound.org/2017/10/nathan-smith-one...

Nathan Smith is Sound Design Supervisor at Dallas,Texas based Gearbox Software. He has worked in TV, films including “The King of Kong” and video games such as the Borderlands franchise. What brought him to my attention was a series of videos he produced demonstrating various boxes and gadgets he constructed to capture sound assets for his […]

The sound of Netflix’s The Defenders

October 24, 2017, 05:18 AM

http://postperspective.com/sound-netflixs-defender...

By Jennifer Walden Netflix’s series, The Defenders, combines the stories of four different Marvel series already on Netflix: Daredevil, Iron Fist, Luke Cage and Jessica Jones. In the new show, the previously independent superheroes find themselves all wanting to battle the same foe —a cultish organization called The Hand, Continue reading → October 23, 2017 The post The sound of Netflix’s The Defenders appeared first on Randi Altman's postPerspective.

Quick Chat: Creating graphics package for UN’s E

October 24, 2017, 05:17 AM

http://postperspective.com/quick-chat-creating-gra...

Undefined Creative (UC) was recently commissioned by the United Nations Development Programme (UNDP) to produce a fresh package of event graphics for its Equator Prize 2017 Awards Ceremony. This project is the latest in a series of motion design-centered work collaborations between the creative studio and the UN, Continue reading → October 23, 2017 The post Quick Chat: Creating graphics package for UN’s Equator Prize ceremony appeared first on Randi Altman's postPerspective.

Ray Raitt, Reflecting on the Genesis of Gollum

October 24, 2017, 05:17 AM

http://www.allanmckay.com/102/

Welcome to Episode 102! I’m speaking with Bay Raitt about being one of the first employees at Weta, his involvement in developing Gollum; working at Valve Software; creating VR comics and so much more! He was one of the first 30 employees at Weta.

RenderMan 21.5 : utiliser l'Image Tool sous Maya

October 24, 2017, 05:17 AM

http://www.3dvf.com/actualite-21666-renderman-21-5...

Pixar presents on video how to use the RenderMan 21.5 Image Tool (It), under Maya.

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