To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

26 Animated films submitted for Oscar consideratio

November 10, 2017, 01:16 PM

http://www.postmagazine.com/Press-Center/Daily-New...

LOS ANGELES — Twenty-six features have been submitted for consideration in the Animated Feature Film category for the 90th Academy Awards. Nominations will be announced on Tuesday, January 23rd, and the 90th Oscars will be held on Sunday, March 4th.

You Can Use 3D-Coat Toon Shader for a Cel-Shaded L

November 10, 2017, 10:35 AM

http://lesterbanks.com/2017/11/3d-coat-toon-shader...

Ian Thompson Shares a Look at Using 3D-Coat Toon Shader Preset to Create a Cel-Shaded & Weighted Line Look 3D-Coat comes with some nice features such as a PBR workflow, smart materials and other tools The Post You Can Use 3D-Coat Toon Shader for a Cel-Shaded Line Art Look originally appeared and published on %%BLOGLINK%,by lesterbanks

Red Giant Universe Updates With 11 New Transitions

November 9, 2017, 01:52 PM

http://lesterbanks.com/2017/11/rg-universe-11-new-...

Universe 2.2 Gains a New Host App in Avid Media Composer and Adds 11 New Transitions Red Giant Universe 2.2 Update includes support for a new host application, adding Avid Media Composer to its list The Post Red Giant Universe Updates With 11 New Transitions originally appeared and published on %%BLOGLINK%,by lesterbanks

When to Use OpenCL and When to Use VEX in Houdini

November 9, 2017, 01:51 PM

http://lesterbanks.com/2017/11/use-opencl-use-vex-...

Jeff Lait Addresses When You Should Use OpenCL and When You Should Use VEX in This Houdini 16.5 Masterclass Senior Mathematician for Side FX, Jeff Lait presents a Houdini 16.5 Masterclass on how to use The Post When to Use OpenCL and When to Use VEX in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

How And Why CGI Took Over Movies

November 9, 2017, 01:51 PM

https://www.aotg.com/how-and-why-cgi-took-over-movies/

Computer generated imagery and animation has come to dominate contemporary film, once used sparingly by large budget productions, it’s now used across the industry in all manner of shapes and sizes. CGI is now a quintessential part of Hollywood. Here’s how and why that happened.

A Look at Red9 ProPack Skin Tools for Maya

November 8, 2017, 10:29 AM

http://lesterbanks.com/2017/11/look-red9-propack-s...

Red9’s Franco Bresciani Gives a Look Into Using Red9 ProPack Skin Tools Red9’s ProPack is a suite of character and animation pipeline tools for Maya that grew out of the StudioPack. With tools like Animation The Post A Look at Red9 ProPack Skin Tools for Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Understanding The Random Numbers Expression in Aft

November 8, 2017, 10:29 AM

http://lesterbanks.com/2017/11/random-numbers-expr...

Sergei Prokhnevskiy Dives Into Using the Random Numbers Expression in After Effects Ukramedia’s Sergei Prokhnevskiy has an in-depth look at using the random numbers expression in After Effects which will, as you can probably guess, The Post Understanding The Random Numbers Expression in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

How To Build a Procedural Truss Support System in

November 7, 2017, 01:20 PM

http://lesterbanks.com/2017/11/procedural-truss-su...

Tobias Steiner Demonstrates How You Can Create a Procedural Truss System in Side FX Houdini FrameHaus LLC’s Tobias Steiner posts a tutorial that shows how to build a procedurally based truss support system inside of The Post How To Build a Procedural Truss Support System in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

Create an Arnold Toon Shader With This Cel Shader

November 7, 2017, 10:37 AM

http://lesterbanks.com/2017/11/arnold-cel-shader-t...

Technical and Rigging Artist Steffano Richi Shares a Free Cel SHader Tool for Arnold 5 & Maya Solid Angle’s Arnold had a couple of options for creating that cel-shaded cartoon look. One of the options The Post Create an Arnold Toon Shader With This Cel Shader Tool originally appeared and published on %%BLOGLINK%,by lesterbanks

Working With Animation Nodes Text in Blender

November 7, 2017, 10:36 AM

http://lesterbanks.com/2017/11/working-animation-n...

Zach Hixson Covers the Essentials for Working with Text When Using Animation Nodes for Motion Graphics Work Motion graphics and type animation go hand in hand. If you are working with Blender, Text is simple. The Post Working With Animation Nodes Text in Blender originally appeared and published on %%BLOGLINK%,by lesterbanks

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