To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Digital Production Buzz – August 3, 2017

August 3, 2017, 09:29 AM

http://www.digitalproductionbuzz.com/2017/08/digit...

This week we look at how to build your audience. Everyone creating content – from films to music to images – needs to present it to an audience. This week, our guests have lots of advice on how to use today’s technology to attract and hold an audience. … The post Digital Production Buzz – August 3, 2017 appeared first on Digital Production BuZZ.

Create and Render Grass With MASH and Redshift

August 3, 2017, 09:29 AM

http://lesterbanks.com/2017/08/create-render-grass...

Watch this 10 minute tutorial from Abraham Mast, that shows how you can create grass in Maya using MASH. MASH is Autodesk Maya’s Motion Graphics Toolkit, letting you create procedural animation by stringing nodes together. The Post Create and Render Grass With MASH and Redshift originally appeared and published on %%BLOGLINK%,by lesterbanks

What Do Editors Make Of Adobe’s AI Editing Exper

August 3, 2017, 09:28 AM

https://lbbonline.com/news/what-do-editors-make-of...

They can tweet pithy biblical verse, defeat Go champions and predict disease, but can AIs ever replace real craft? Adobe and Stanford University have their sights set on the craft of editing – in June a group of researchers from both organisations published a project that showed an artificial intelligence attempting to edit together a short scene. The programme organises the rushes and identifies different kinds of shots – and then cuts together a clip based on instructions or style template...

Chevrolet Trax VFX Breakdown

August 3, 2017, 09:28 AM

http://www.cgmeetup.net/home/chevrolet-trax-vfx-br...

Altvfx – Produced by Black and Cameron and directed by Bullit’s Anthony Leonardi III for McCANN, the spot begins with the image of a futuristic, robototic horse galloping at speed through the Toksun Desert in Xin’Jiang Province, before it transforms into the bold new Trax.

VALERIAN: Philippe Rebours - VFX Supervisor

August 3, 2017, 09:28 AM

http://www.artofvfx.com/valerian-and-the-city-of-a...

In 2014, Philippe Rebours explained to us about the work of ILM on NOAH. He then worked on visual effects on AVENGERS: AGE OF ULTRON.

One Editor Cut All These Films, But Who?

August 3, 2017, 05:45 AM

http://jonnyelwyn.co.uk/my-work/name-that-editor-e...

After nearly a year's wait, Name That Editor is back with Episode 2 of everyone's favourite post-production game show. (sort of) Guess which editor cut all these films before the montage is up!

#name that editor#editing career#trailer montage
OPEN CALL ANNOUNCED FOR THE 2018 KAREN SCHMEER FEL

August 3, 2017, 05:02 AM

http://www.karenschmeer.com/news/2017/8/2/open-cal...

The Karen Schmeer Film Editing Fellowship open call for its eighth annual award will run August 2, 2017 through September 29, 2017.Applicants must have edited at least one feature documentary (60 minutes or longer) but no more than three and plan on living in the US between March 2018 and March 2019. The fellowship champions emerging documentary editors by developing their talent, expanding their creative community, and furthering their career aspirations. In collaboration with American Cin...

GoldenEye (1995)

August 3, 2017, 05:02 AM

http://feedproxy.google.com/~r/artofthetitle_rss/~...

“So, what's the choice, James? Two targets. Time enough for one shot: the girl or the mission?” — Alec Trevelyan ...

SIGGRAPH 2017: Back Again, But For How Long?

August 3, 2017, 05:02 AM

http://www.postmagazine.com/Post-Blog/2017/August/...

After a year away, SIGGRAPH is back in Los Angeles, and once more, I'm fortunate enough to spend a few days checking out the latest tech, production recaps, and other highlights those in the visual effects, animation, and computer graphics fields have to offer. I couldn't come to the show on Sunday due to prior obligations, but was happy to start my week off here. Attending provides me an opportunity to immerse myself in the latest trends and techniques, all of which I share with t...

Autodesk Reveals Slate of SIGGRAPH Updates

August 3, 2017, 05:01 AM

http://www.studiodaily.com/2017/08/autodesk-reveal...

Autodesk released a full slate of updates at SIGGRAPH 2017 with a mandate of streamlining production and increasing flexibility, adding features to Maya, Shotgun, Arnold, 3ds Max and Flame, as well as giving subscribers Cloud Rights allowing headless (command-line, non-UI) usage of some Autodesk software over the Internet. Cloud Rights for Subscribers Starting later this […] The post Autodesk Reveals Slate of SIGGRAPH Updates appeared first on Studio Daily.

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.