It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
September 22, 2017, 04:20 PM
http://lesterbanks.com/2017/09/just-facts-working-...
E*D Films’ Eric Max Kaplan Has an In-Depth Look Into Working With DUIK’s AutoRigger to Make a Digital Puppet in After Effects You have a few choices for creating rigged characters in After Effects. The The Post Just the Facts: Working With DUIK’s AutoRigger originally appeared and published on %%BLOGLINK%,by lesterbanks
September 22, 2017, 04:19 PM
http://lesterbanks.com/2017/09/baking-perfect-norm...
Blender Guru Andrew Price Walks Through Baking Object Details into Normal Maps With Blender Andrew Price offers a quick beginner’s look into baking normal maps with Blender, using the Cycles render engine. Displayed faces are The Post Baking the Perfect Normal Map With Blender originally appeared and published on %%BLOGLINK%,by lesterbanks
September 22, 2017, 09:08 AM
http://lesterbanks.com/2017/09/stardust-3d-objects...
Superluminal Advances Its Node-Based Particle System in After Effects With 3D Particle Instancing, Physical Materials, GPU acceleration, and More On Friday, September 29, 2017, Superluminal will unleash an early adopter’s version of their modular particle The Post Stardust Now Lets You Use 3D Objects as Particles originally appeared and published on %%BLOGLINK%,by lesterbanks
September 20, 2017, 11:42 AM
http://lesterbanks.com/2017/09/use-layer-masks-c4d...
The Pixel Lab Offers a Quick Tip for Working With the Reflectance Channel in Cinema 4D Ever wanted to create a material where some parts were shiny and other parts remained dull? Let’s say that The Post How to Use Layer Masks in C4D’s Reflectance Channel originally appeared and published on %%BLOGLINK%,by lesterbanks
September 19, 2017, 01:01 PM
http://lesterbanks.com/2017/09/creating-animated-o...
Caleb Ward Walks Through Creating an Animated Ocean in After Effects Using Only Bundled Tools There is an old proverb that goes something like “Give a person a fractal and you solve a day’s problems, The Post Creating an Animated Ocean in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
September 19, 2017, 01:00 PM
http://lesterbanks.com/2017/09/polygnome-mesh-cons...
New PolyGnome Tool Released for Cinema 4D Modelers, Letting You Seamlessly Add Mesh Details from a Library of Assets Cinema 4D’s new kit bash tool has hit the streets. PolyGnome is new plugin for Cinema The Post PolyGnome Mesh Constructor Kit for C4D Now Available originally appeared and published on %%BLOGLINK%,by lesterbanks
September 18, 2017, 11:45 AM
http://lesterbanks.com/2017/09/lighting-rendering-...
3D Artist Salah Bouzgma Covers Tips and Tricks for Lighting an Interior Scene With Corona C4D Watch this 24 minute tutorial where Salah Bouzgma walks through setting up lighting, shaders and rendering for a realistic-looking The Post Lighting and Rendering an Interior With Corona C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
September 16, 2017, 03:30 PM
http://www.cgmeetup.net/home/maya-lt-2018-rigging/
Maya LT provides several ways to rig characters for animation, giving character riggers the most flexibility.
September 14, 2017, 12:53 PM
http://lesterbanks.com/2017/09/retarget-animation-...
Autodesk’s Daryl Obert Offers Some Insights Into Working With HIK, Mocap Data and Using Maya’s Powerful Retarget System Daryl Roberta has a look into how to get motion capture data onto a character using Maya’s The Post How to Retarget Animation With Maya’s HIK originally appeared and published on %%BLOGLINK%,by lesterbanks
September 14, 2017, 09:46 AM
http://lesterbanks.com/2017/09/c4d-daylight-atmosp...
MotionSquared Demos a Little Trick That Can Give You the Best of Both Daylight and Atmospheric Effects in One Render With C4D A large part of look development is testing and experimenting with variances of The Post Mixing C4D Daylight and Atmospheric Effects in the Same Render originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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