It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
June 20, 2017, 01:39 PM
https://www.fxguide.com/featured/dneg-tv-the-young...
DNeg is known for its Oscar winning feature film work, but it also has a strong television group, founded four years ago. The TV team started with a crew of seven artists and today is 170 strong. It currently has 8 shows in production, and it will complete about 20 by year's end. The TV team operates from three sites, London, LA and Mumbi and services customers such as HBO, Sky, Netflix, BBC, TNT and ITV.
June 20, 2017, 09:11 AM
http://www.studiodaily.com/2017/06/frame-io-launch...
Frame.io’s collaboration platform has gotten another upgraded feature set, this one aimed at large content creation organizations. Frame.io Enterprise includes the capabilities of the existing Frame.io 2 offering, but adds features targeting enterprise-level deployments, including enhanced security measures and management options for teams, departments, and productions. Frame.io will handle onboarding of team members as well […] The post Frame.io Launches Enterprise Version of Collabora...
June 20, 2017, 09:11 AM
http://www.creativebloq.com/features/are-movie-pos...
Last month saw the release of the poster for Spider-Man: Homecoming. The design was – well – pretty crowded to say the least. Featuring Peter Parker, Tony Stark as himself, Tony Stark as Iron Man, new baddie Adrian Toomes and the Vulture twice, plus both fireworks and lasers, and the Manhattan skyline and the Washington Monument squished in for good measure.
June 20, 2017, 09:11 AM
http://motionographer.com/2017/06/20/school-of-mot...
To find out, we asked School of Motion for one seat in their Design Bootcamp class, which we would award to a lucky student. In turn, that student would share an honest journal of their experience on Motionographer.
June 20, 2017, 06:09 AM
http://alex4d.com/notes/item/hdr-production-five-c...
It is likely that the next major versions of common NLEs will support HDR. As editors we will be asked about the right HDR workflow. For now it is a matter of picking a standard, following some guidelines and maintaining metadata. Jan Ozer writes: HDR sounds complex, and at a technical level it is. Abstractly, however, it involves just five simple concepts. First, to acquire the expanded brightness and color palette needed for HDR display, you have to capture and maintain your video in ...
June 20, 2017, 06:09 AM
http://designingsound.org/2017/06/into-the-wild-a-...
Jason Wolford, Senior Audio Designer and recording enthusiast, recently participated in the Introduction to Wildlife Sound Recording program hosted by the Wildeye International School of Wildlife Film-making. This incredible opportunity takes individuals that are interested in the sound recording of wildlife and environments and transports them to a remote location where they can learn more […]
June 20, 2017, 06:09 AM
http://cinefex.com/blog/outpost-vfx-dives-47-meter...
Steven Spielberg’s tense 1975 thriller Jaws has a lot to answer for. Not only did it help set the mold for the summer blockbuster, but it also secured the place of the great white shark as cinema’s greatest underwater nemesis.
June 20, 2017, 06:09 AM
Dennis Mejillones is a Senior Character Artist at Bethesda Game Studios. He is responsible for creating models for characters like Sole Survivor, Preston Garvey and most all the robots in Fallout 4. During the course of his career, he has also worked on Skyrim, Call of Duty: The First Modern Warfare, Borderlands, Shadows of Darkness. Independently, he created the characters of Undead Warrior and Sentry Bot.
June 20, 2017, 06:09 AM
http://www.cgmeetup.net/home/47-meters-down-vfx-br...
Outpost VFX – We delivered over 420 shots for Johannes Roberts’ shark Thriller 47 Meters Down, including photorealistic CG sharks, vast set extensions, underwater environments and much, much more! To find out more about our work on the film, head to outpost_47m and don’t forget to like and subscribe.
June 20, 2017, 06:08 AM
https://www.aotg.com/sfx-the-graphic-match-cut/
This is "SFX: The Graphic Match Cut" by Fandor
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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