It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
December 27, 2021, 10:59 AM
https://lappg.com/2021/12/23/tuesday-january-11-20...
Stay Tuned for Meeting Details In the meantime, we wish you happy holidays and a wonderful end of 2021. We look forward sharing lots of informative meetings with you in 2022!
December 27, 2021, 10:58 AM
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We begin our review of the top stories of the year with a look at the first three months of 2021.
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The U-Render team shows how to use SSS to create convincing skin for real-time. This new quick tip tutorial shows how to create nice-looking skin using subsurface scattering in U-Render under Cinema 4D. If you
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There's a right and a wrong way to do subscriptions. Done right, it's a fantastic way to buy software.
December 24, 2021, 11:47 AM
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At just £250 for the monitors and sub can they be any good for serious small recording studio monitoring purposes?
December 23, 2021, 12:21 PM
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Here's another update of news from stories you might have missed, including a new eco friendly laptop, a new recorder from Zoom, and the availability to purchase of Sony's Airpeak drone.
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The new Avid Learning Collective program gifts video and audio creation technologies and training to high-performing learning initiatives. The call for applications is now open through February 15, 2022. The Avid Learning Collective launched in 2021, awarding its first sponsorships, and the program is back for 2022. Avid and the customer-led Avid Community Association (ACA) [...]Read More... from Avid Learning Collective awards six educational organizations
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Ideal for Virtual Production, the new plugin from Autodesk accelerates creative workflows with real-time data streaming from Maya to Unreal Engine. Virtual Production, previsualization workflows and game development get a boost with the new Unreal Live Link for Autodesk Maya plugin, announced this month. Developed in collaboration with Epic Games, the new Live Link plugin supports [...]Read More... from New Unreal plugin for Autodesk Maya is ideal for Virtual Production
December 23, 2021, 12:20 PM
https://www.redsharknews.com/the-way-we-film-thing...
Christmas Replay: Stating that something in the future will be different to the present is a contender for The Most Obvious Thing to Say of the Year awards. But how it might be different will be beyond all current comprehension, although surprisingly the technology and the concepts that will fuel this change are already here.
December 23, 2021, 12:19 PM
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Marco D’Ambros explores how to interact with deformer weight maps with Bifrost. This new tutorial from Technical Director Marco D’Ambros offers an exploration into manipulating deformer weight maps dynamically, using Maya’s Bifrost Graph. Marco covers two interchangeable
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
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