To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

The Art of Horror and Sonic Pattern Recognition

December 7, 2017, 01:19 PM

https://filmschoolrejects.com/art-horror-sonic-pat...

ound is the most important factor in horror movies. Jump scares would be nothing without a violin’s shriek accompanying them. But how do they work?

Rayman: Fun, sound & music – An interview with F

December 6, 2017, 12:37 PM

http://designingsound.org/2017/12/rayman-fun-sound...

Released in 2011 and 2013 (up until the recent Switch release), Rayman Origins and Legends were welcoming returns to the platforming genre for the armless hero, powered by Ubisoft’s own 2D engine, the magical UbiArt Framework. Sound-wise, while the crazy and catchy tunes wrote by Christophe Héral received numerous well-deserved praise among the years, I […]

Cinema Audio Society Announces Student Recognition

December 5, 2017, 10:54 AM

http://www.btlnews.com/blog-the-line/78880/

Cinema Audio Society Announces Finalists For The Cas Student Recognition Award Los Angeles, CA 1 December 2017– Five finalists from schools across the country have been invited to attend the 54th Annual CAS Awards, on February 24th, where the recipient of the CAS Student Recognition Award will be revealed and presented with a $2500 check. […] The post Cinema Audio Society Announces Student Recognition Award Finalists appeared first on Below the Line.

Adobe Audio and Video tools Updates for 2018 - Kar

December 3, 2017, 08:39 AM

https://www.aotg.com/adobe-audio-and-video-tools-updates-for-2018-kar/

Taped Live at the Oct. 2017 lacpug Meet. Karl Lee Soule took us through some of the many many updates to Premiere Pro CC as well as Audition. New VR tools and shared storage and much much more were covered.

Audio Splits and Stems in Premiere Pro Revisited

December 2, 2017, 03:29 PM

https://digitalfilms.wordpress.com/2017/12/02/audi...

Creating multichannel, “split-track” master exports of your final sequences is something that should be a standard step in all of your productions. It’s often a deliverable requirement and having such a file makes later revisions or derivative projects much easier to produce. If you are a Final Cut Pro X user, the “audio lanes” feature […]

Monthly Theme: Spectrum

December 1, 2017, 10:24 AM

http://designingsound.org/2017/12/monthly-theme-sp...

Spectrum: “a broad range of varied but related ideas or objects, the individual features of which tend to overlap so as to form a continuous series or sequence” — Dictionary.com I can’t imagine I’m alone in my initial draw to audio; its range of disciplines—recording, composing, acoustics, programming, performance, etc.—were all too fascinating to ignore, though I […]

Heikki Kossi – Fearless In The Art Of Live Foley

November 29, 2017, 12:39 PM

http://designingsound.org/2017/11/heikki-kossi-fea...

Heikki Kossi is an illustrious Foley artist and supervisor from Kokkola, Finland. He and his colleagues at H5 Film Sound have provided bespoke Foley since the year 2000 for numerous feature films, shorts, video games, TV-dramas, documentaries and animations, amassing hundreds of credits (Heikki has 40 to his name in 2017 alone!). These include “Beguiled”, “Bill Nye: Science Guy”, […]

Reaper: Editing Ambisonics via iZotope RX 6

November 27, 2017, 12:53 PM

http://designingsound.org/2017/11/reaper-editing-a...

As and editor, I’m constantly sending files over to RX for general or specific improvements. One of the biggest challenges I was facing until recently was that of figuring out a way to clean up an ambisonics recording. If you try to send a 3-channel or more audio file to it, RX will prompt you […]

Sunday Sound Thought #97: Fearing When Thanks ≠

November 27, 2017, 05:53 AM

http://designingsound.org/2017/11/__trashed-2/

First let me say to those reading this in the United States, I hope you’re enjoying the tail end of the Thanksgiving break. To those outside the U.S., I hope you’ll forgive my weak attempt at a segue from a real-life holiday to a blog post title. Right, so with ‘thanks’ and ‘giving’ on my mind, I […]

Cakewalk Ceases New Product Development

November 23, 2017, 06:00 PM

http://designingsound.org/2017/11/cakewalk-ceases-...

Cakewalk just issued a statement that the company will cease new product development and reduce overall operations. Cakewalk is assuring that their software products and servers will continue to operate, monthly updates for SONAR however will cease. You can read the full story here.

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