To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Live Foley: Interview with Goro Koyama

November 26, 2018, 09:51 AM

http://designingsound.org/2018/11/26/live-foley-in...

Goro Koyama is a Toronto based foley artist and native of Japan. He won an MPSE for his work on Blade Runner 2049 and you can hear more of him in the upcoming film, Creed II. Goro recently travelled to New York City to perform foley live at the Japan Society for 450 people. With […]

A Demonstration of How Modulo Works Using C4D

November 26, 2018, 09:51 AM

https://lesterbanks.com/2018/11/how-modulo-works-u...

Athanasios Pozantzis Demonstrates Modulo in cinema 4D Using a Clock to Show the concept. The NoseMan Athanasios Pozantzis worked with Modulo while trying to recreate an Entagma technique within Cinema 4D. Perhaps you don’t fully

Behind the Title: Weta Digital’s Paolo Emilio Se

November 26, 2018, 09:51 AM

https://postperspective.com/behind-title-weta-digi...

NAME: Paolo Emilio Selva  COMPANY: Weta Digital CAN YOU DESCRIBE YOUR COMPANY? In the middle of Middle-earth, Weta Digital is a VFX company with more than a thousand artists and developers. While focusing on delivering amazing movies, Weta Digital also focuses on research and development for VFX.  Continue reading → November 26, 2018 The post Behind the Title: Weta Digital’s Paolo Emilio Selva appeared first on Randi Altman's postPerspective.

THANOS – Design from Avengers: Infinity War from

November 26, 2018, 06:00 AM

https://lesterbanks.com/2018/11/thanos-design-from...

We created another version of Thanos with the design from Avengers Infinity War from Marvel as a character RnD project, we`ve been exploring on how to create a complex facial animation. We used the 3D

Wednesday, December 12, 2018 – Doors Open at 7:0

November 25, 2018, 05:53 PM

http://lappg.com/wednesday-december-12-2018-doors-...

Join LAPPG for our last meeting of the year where we think about those in need in our community at our 7th Annual Food Drive.  Plus, we’ll have the following valuable presentations to send off the year with good cheer! Beyond Better Pixels: How HDR Effects Storytelling As HDR material shows up with greater and […] The post Wednesday, December 12, 2018 – Doors Open at 7:00pm appeared first on lappg.

3 Ways to Adjust The Speed of a Clip in Premiere

November 24, 2018, 06:43 AM

https://www.rocketstock.com/blog/adjust-speed-clip...

No matter the experience or number of projects you’ve worked on in Premiere, you probably have a set workflow for whatever you’re editing. But, every now and then, we try something new that challenges us as filmmakers, editors, and artists. So, let’s take a look at three different ways you can play with speed and time in Premiere Pro. Don’t be scared, they’re super simple.

Get to Know the Unity HD Rendering Pipeline With C

November 23, 2018, 01:24 PM

https://lesterbanks.com/2018/11/unity-hd-rendering...

Glass Hand Studios Covers the Basics of Working With C4D and the Unity HD Render Pipeline. More and more these days it seems that real-time graphics is the solution to a lot of the industries

Render Legion ships Corona Renderer 3 for 3ds Max

November 23, 2018, 01:24 PM

http://www.cgchannel.com/2018/11/render-legion-shi...

Render Legion has released Corona Renderer 3 for 3ds Max, the latest version of its production renderer, adding support for Nvidia’s OptiX GPU-based denoising.

How to Advect Particles in Houdini With Redshift t

November 23, 2018, 05:31 AM

https://lesterbanks.com/2018/11/advect-particles-h...

Ahmed Adel Shows How to Advect Particles in Houdini Redshift to Create a Dragon. FX Artist Ahmed Adel has a nice walkthrough of a little POPs experiment with Houdini 17 and Redshift. The process demonstrates

How to Create 2-Sided Wireframe Renders With Arnol

November 22, 2018, 01:08 PM

https://lesterbanks.com/2018/11/2-sided-wireframe-...

3D Splanchnic Shows a Nice Technique for Adding More Intrest to Wires by Making 2-Sided Wireframe Renders. Arnold Render makes it reasonably straightforward to create wireframe renders. There is a tool for that, the aiWirefame

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