To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

CG Supervisor Chris Ryan Joins FuseFX Vancouver as

March 27, 2017, 05:42 PM

http://www.broadcastbeat.com/cg-supervisor-chris-r...

Award-winning visual effects company continues to grow its Canadian location. VANCOUVER— FuseFX Vancouver has hired visual effects veteran Chris Ryan as CG Supervisor as part of a general expansion of its presence in British Columbia. Ryan will lead the facility’s enlarged 3D team on television projects including Zoo and Timeless. He brings more than 20 ...

Adobe AI technique might kill the green-screen

March 27, 2017, 05:41 PM

https://thestack.com/world/2017/03/15/adobe-develo...

Researchers at Adobe have collaborated with the Beckman Institute for Advanced Science and Technology to develop a new system, based on deep convolutional neural networks, which can extract foreground content from its background intelligently and accurately – and with no need for the blue/green-screen techniques which have dominated cinema for nearly a century.

CG Garage Podcast #115 | Jeff White – ILM

March 27, 2017, 05:41 PM

https://labs.chaosgroup.com/index.php/cg-garage-po...

Iconic monster with a heart of gold Kong is back on the big screens in “Kong: Skull Island”—and this time he’s bigger than ever. For this podcast, Chris managed to tempt Jeff White, the movie’s visual effects supervisor, away from wrangling enormous creatures and into talking about how exactly his team brought Kong to life.

The VFX of T2 Trainspotting

March 27, 2017, 09:18 AM

http://cinefex.com/blog/vfx-t2-trainspotting/

In 1996, director Danny Boyle tapped into the fashionable ‘Cool Britannia’ movement with Trainspotting, adapted from the novel by Irvine Welsh. With its colorful characters, frank depiction of heroin use, and Ewan McGregor’s unforgettable dive into a public washroom toilet, the black comedy enjoyed both critical acclaim and box office success, and captured the zeitgeist of an era.

Lumaforge Announces the Workflow Suite and The Fas

March 27, 2017, 05:26 AM

http://www.fcp.co/final-cut-pro/articles/1947-luma...

It is the end of April and that means one thing, everybody is gearing up for NAB. Sam Mestman from Lumaforge takes us through some very interesting events for FCPX editors at the show in Las Vegas.

Randy Thom: The Tyranny Of Reverb

March 27, 2017, 05:26 AM

http://designingsound.org/2017/03/randy-thom-the-t...

Randy Thom just published an interesting piece on the (over)use of Reverb on his blog. I think another natural tendency of ours also drives us to over-reverb:  humans are innately fascinated by reverb.  It’s why so few of us can resist blowing our car horns when we drive through a tunnel.  It’s why the voices […]

ILM Creatures on Kong's Skull Island

March 27, 2017, 05:25 AM

https://www.fxguide.com/featured/ilm-creatures-on-...

Skull Island is a re-imagined version of the classic King Kong story. Kong's uncharted Skull Island is inhabited by physically real looking creatures that have evolved into much larger versions of those found elsewhere on earth. There is also an indigenous human population that has, thanks to Kong, survived for generations.

New sound effects: South African Ambiences

March 27, 2017, 05:24 AM

https://www.asoundeffect.com/new-sound-effects-sou...

This week on A Sound Effect we have ambiences aplenty, as well as gunshots, footsteps, UI sounds, metal and wood impacts, and a monster vocalization processor you will fall in love with. You can go to South Africa and hear their immersive crickets and beautifully bewitching birds, or to Germany or rural Philippines to experience their domestic atmospheres. There are also collections of massive metal and wood impacts, futuristic UI sounds, enormous footsteps, and a vocal processing program that w...

Sunday Sound Thought #65 – Confidence & Self Dou

March 26, 2017, 05:36 AM

http://designingsound.org/2017/03/sunday-sound-tho...

I wasn’t really sure what I was gonna write about for today’s Sunday Sound Thought, but the past two weeks I’ve been thinking a lot about self confidence in my work & being a “professional”. The topic is complex but I’m gonna try to summarize a couple of my thoughts. This might turn into a […]

Marie-Estelle

March 26, 2017, 05:36 AM

https://journaldunemonteuse.wordpress.com/2017/03/...

Marie-Estelle travaille avec moi. Et sans Marie-Estelle je serai bien en peine. Voilà tout ce que je peux faire grâce à elle : Arriver le matin en salle de montage en étant sereine. Me concentrer sur mes séquences, tout mon … Lire la suite →

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