To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Learn VEGAS VR Studio – Creating VR Images for V

November 8, 2018, 10:39 AM

https://www.provideocoalition.com/learn-vegas-vr-s...

How can you get your fisheye image into a format that VR Studio understands?

Easily Control Vertex Maps with C4D Fields

November 8, 2018, 10:37 AM

https://lesterbanks.com/2018/11/control-vertex-map...

Glenn Frey Shows Another Great Use for C4D Fields for Controlling Vertex Maps. Vertex Maps are an amazingly powerful way to control a lot of things in Cinema 4D. From controlling material attributes to getting

Avid Knowledge Base: mxfmapper read range-index ta

November 8, 2018, 10:36 AM

http://editorunderconstruction.blogspot.com/2018/1...

exception: mxfmapper read range-index table set key not found at expected offsetAs it didn't work for me, I finally convert the unread shots in DaVinci into ProRes LT .mov files,and then I ingested them into the AVC, applying "Link to Media" > "Transcode":

ILM TV to take on television & streaming series

November 8, 2018, 05:36 AM

http://www.postmagazine.com/Press-Center/Daily-New...

SAN FRANCISCO & LONDON — Industrial Light & Magic is extending is visual effects and animation services to the streaming and episodic television markets via a new division called ILM TV. Based out of ILM’s new 47,000-square-foot London studio, the business will be supported by the company’s global locations in San Francisco, Vancouver and Singapore.

2018 FCPX Creative Summit Keynote Speaker Announce

November 8, 2018, 05:35 AM

http://www.fcp.co/final-cut-pro/articles/2126-2018...

The 2018 FCPX Creative Summit is nearly upon us, FMC has just announced the keynote speaker for the event. With over 5 million subscribers on YouTube and more on other social media channels, Justine Jezarik AKA iJustine will be starting the event off.

How to Create a Fresnel Falloff Shader With Arnold

November 8, 2018, 05:35 AM

https://lesterbanks.com/2018/11/create-fresnel-fal...

3D Splanchnic Shows How to Make a Fresnel Effect in Arnold Using the Facing Ratio Node. Trying to create a two-tone color effect in Maya? The old days saw a sampler info node, a ramp,

Epic Games Adds Blackmagic I/O, 4K/UHD SDI Output

November 8, 2018, 05:35 AM

http://www.studiodaily.com/2018/11/epic-games-adds...

Epic Games released a new version of its Unreal Engine today with new pro video workflow features, including new compatibility with Blackmagic Design I/O cards, improved support for media formats including 10-bit video I/O, audio I/O, and 4K and UHD output via SDI. Unreal will also support interlaced and PsF HD video, improving its performance […] The post Epic Games Adds Blackmagic I/O, 4K/UHD SDI Output to Unreal Engine appeared first on Studio Daily.

Creating Sine Waves in After Effects With Expressi

November 7, 2018, 01:08 PM

https://lesterbanks.com/2018/11/creating-sine-wave...

Noble Kreative Shows How to Draw Various Sine Waves in After EFfects With a Little Math and Expressions. In After Effects the sin expression is excellent for creating motion with oscillation and the like. You

Recent updates - November 2018

November 7, 2018, 01:08 PM

http://www.digitalrebellion.com/blog/posts/recent_...

In case you missed it, here are some recent software updates for our products.CinePlay for iOS 1.7 - Oct 23 2018 Markers can now be created, edited, viewed and exported on iPhones Improved stability with browsing files on Kollaborate Minor bug fixes, tweaks and optimizations Kollaborate Encoder 1.3 - Oct 18 2018Compatibility notes: libav support has been removed. If you don't have ffmpeg installed please follow the steps in the installation guide to install it. ImageMagick is now an...

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