To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

SIGGRAPH conference chair Roy Anthony: VR, AR, AI,

July 19, 2018, 12:16 PM

https://postperspective.com/checking-siggraph-2018...

By Randi Altman Next month, SIGGRAPH returns to Vancouver after turns in Los Angeles and Anaheim. This gorgeous city, whose convention center offers a water view, is home to many visual effects studios providing work for film, television and spots. As usual, SIGGRAPH will host many presentations, showcase artists’ work, display technology and offer a glimpse into what’s on the horizon for this segment of the market. Continue reading → July 19, 2018 The post SIGGRAPH conference chai...

Unreal Engine 4.20 Is Out, This Time with a Little

July 19, 2018, 12:16 PM

http://www.studiodaily.com/2018/07/unreal-engine-4...

Epic Games has released Unreal Engine 4.20, which it says features improved real-time rendering and creative tools — including optimizations for the iOS, Android and Nintendo Switch platforms that were developed specifically for Epic’s blockbuster free-to-play videogame Fortnite. The update also includes new support for some key tools used by broadcasters and creative studios. For […] The post Unreal Engine 4.20 Is Out, This Time with a Little Help from Fortnite appeared first on Stud...

Pixar ships RenderMan 22

July 19, 2018, 12:16 PM

http://www.cgchannel.com/2018/07/pixar-ships-rende...

A technical breakdown of the Land of the Dead from Pixar’s Coco. RenderMan 22, released yesterday, integrates new lighting technology used on the movie into the commercial release of the software.

SIGGRAPH Announces 2018 Production Sessions

July 19, 2018, 12:16 PM

https://www.awn.com/news/siggraph-announces-2018-p...

CHICAGO -- SIGGRAPH 2018, the world’s leading annual interdisciplinary educational event showcasing the latest in computer graphics and interactive techniques, has announced news from its Production Sessions program. The 45th SIGGRAPH conference will take place August 12-16 at the Vancouver Convention Centre.

10 Reasons FCPX Stands Out

July 19, 2018, 12:16 PM

https://nofilmschool.com/2018/07/10-great-features...

Final Cut Pro X has been churning out some great, pro-focused updates in the last year or so. With the addition of some killer color tools, HDR, and now ProRes RAW support, FCPX is shaping up to be a real contender in the world of NLEs. However, it’s not always about the new fancy codec support or the robust new finishing tools and motion graphics.

2018 MacBook Pro 15 Inch V. Other Macs Running Gee

July 19, 2018, 09:05 AM

http://barefeats.com/macbook_pro_2018_geekbench.ht...

We've compiled a graph showing the various Macs running the Multi-Core Geekbench CPU test. (Each score is the highest reported on the Geekbench Browser.) The overall score combines 25 tests including Integer, Floating Point, and Memory. The higher the score, the faster the Mac. The three sample 2018 MacBook Pros are highlighted in RED.

Free Update for Merge X: Make Changes to Clips in

July 19, 2018, 06:07 AM

http://www.fcp.co/final-cut-pro/news/2098-free-upd...

Ronny Courtens takes a look at the new update to Merge X - An application for Final Cut Pro X users that allows the merging of events without loss of logging data or duplication of media.

How Apple Throttles FCPX Exports

July 19, 2018, 06:06 AM

https://9to5mac.com/2018/07/18/how-macbook-pro-thr...

It seems like there’s always some controversy surrounding new Apple hardware. These devices are some of the most popular in the world, which means that they’re bound to get closely scrutinized, perhaps more so than any other tech product on earth.

Pixar lance RenderMan 22

July 19, 2018, 06:06 AM

http://www.3dvf.com/actualite-23885-pixar-lance-re...

Pixar Studios are launching version 22 of their RenderMan rendering engine, which we already previewed in our review of the Annecy Festival.

This is the state of play for eGPUs in 2018

July 19, 2018, 06:06 AM

https://www.redsharknews.com/technology/item/5645-...

Blackmagic Design has announced an eGPU (External Graphics Processing Unit) named the Blackmagic eGPU which certainly deserves an award for literal accuracy.

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.