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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Making Data Visualization Memorable?

March 12, 2014, 07:55 AM

http://www.cgw.com/Press-Center/In-Focus/2014/What...

CAMBRIDGE, MA – It’s easy to spot a “bad” data visualization—one packed with too much text, excessive ornamentation, gaudy colors, and clip art. Design guru Edward Tufte derided such decorations as redundant at best, useless at worst, labeling them “chart junk.” Yet a debate still rages among visualization experts: Can these reviled extra elements serve a purpose?

Avoiding a Nightmare

March 7, 2014, 05:44 AM

http://www.cgw.com/Press-Center/In-Focus/2014/Avoi...

M dot Strange's third animated feature, "I am Nightmare," avoided a nightmarish production by utilizing Maxon's Cinema 4D and BodyPaint 3D tools.

emPolygonizer Plugin for Maya

January 9, 2014, 12:51 PM

http://lesterbanks.com/2014/01/maya-empolygonizer-...

The popular plugin for Softimage has been brought over to Autodesk Maya. Eric Mootz has been bringing some of his plugins originally created for Softimage exclusively over to other applications such as Modo, and now we see his first offering for Autodesk Maya, bringing emPolygonizer4 to Maya’s environment.

Rigging Characters Hair in AE

January 4, 2014, 02:46 PM

http://lesterbanks.com/2014/01/after-effects-riggi...

This actually represents part six in David Legion’s adventures into rigging and animating lip sync for a character in After Effects. In this installment, David shows a pretty clever solution for creating hair for the character that can swing with the movement of the puppet’s head.

Interior Builder Plugin - Cinema 4D

December 23, 2013, 10:55 AM

http://lesterbanks.com/2013/12/cinema-4d-interior-...

The quicker you can populate interiors the better, and if you can custom generate models for your interiors, even better. With that in mind the C4DZone offers a new plugin for cinema 4d in Interior Builder.

AE - Using Auto - Lipsync

December 23, 2013, 10:55 AM

http://lesterbanks.com/2013/12/after-effects-using...

Often times animation will be set out using scratch audio, a temporary piece of audio that will stand in waiting for the final clips to be added. This can cause some degree of grief of you are not carful, you need to think about how you can still create your animation without having to go back in and change it or start all over again based on the new audio additions.

Front Porch Digital Honored with 2013 Global Frost

December 19, 2013, 10:57 AM

http://sportsvideo.org/main/blog/2013/12/front-por...

Front Porch Digital, a global leader in cloud-based content storage management (CSM) solutions, announced that international research and business-consulting firm Frost and Sullivan has recognized...

Waiting For India

November 15, 2013, 05:42 AM

http://vfxsoldier.wordpress.com/2013/11/14/waiting...

Word of massive layoffs at Rhythm & Hues India: Yesterday, word is trickling out of Rhythm & Hues, India,  alleging that they’ve laid off all but two animators currently working on Prana animation projects from their studio in Mumbai, and most of their animators in Hyderabad.  Bouncers are said to have been brought in to…

The Wolverine Previsualization

October 19, 2013, 08:29 AM

http://www.cgw.com/Publications/CGW/2013/Volume-36...

They worked hand-in-glove with Production Designer Francois Auduoy, who would sit with Regan and Mangold and build the sets on the fly to meet the needs of the scenes they we were blocking. Halon's artists built the bulk of the sets, characters, and animations in Autodesk's Maya and MotionBuilder, using a library of rigged character models, sets, vehicles, and EFX stand-ins.

Pacific Rim Previsualization

October 19, 2013, 08:28 AM

http://www.cgw.com/Publications/CGW/2013/Volume-36...

In the initial combat sequence of the sci-fi feature Pacific Rim, a Jaeger, called Gypsy Danger, clashes with a Kaiju, known as Knifehead, in the middle of the ocean, the two behemoths towering over terrified fishermen riding the heaving waves. Like The Third Floor, previs provider Mr. X had the benefit of beginning with storyboards.

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