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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Blackmagic Released DaVinci Resolve 12.5.1 Update

August 15, 2016, 05:32 AM

http://www.digimediapros.com/blackmagic-released-d...

Blackmagic Design has released version 12.5.1 for DaVinci Resolve Studio and DaVinci Resolve for every supported platform. Continue reading to learn more.

Oculus Releases 3D Audio Visualizer

August 15, 2016, 05:32 AM

http://designingsound.org/2016/08/oculus-releases-...

Oculus just released a new version of their Spatializer VST/AAX plugin. In addition to providing the basic controls included with the standard VST or AAX plugins, it adds a VR interface allowing users to optionally visualize and manipulate sound parameters within VR, using either Oculus Touch or Xbox controllers. The sound locations of all Visualizer channels are […]

A Discussion on Mental Health in Post Production

August 15, 2016, 05:32 AM

http://kyleesportfolio.com/blog/?p=1909

On August 13th, the Blue Collar Post Collective conducted a town hall style panel discussion in Hollywood on the state of mental health in post production. The panel was live streamed on YouTube, and the archive is available to watch. … Continue reading →

Deforming Softbody Meshes in 3ds Max

August 15, 2016, 05:31 AM

http://www.cgmeetup.net/home/deforming-softbody-me...

Lucid is capable of taking animation from a mesh within 3dsmax and passing it into the simulation. The mesh participates in simulation while retaining its animated deformation. Use this effect to simulate wiggly things like snakes and worms, creating their own locomotion. In this tutorial we go through the basics of this process and add a snake-like object to the scene with a few clicks.

Sunday Sound Thought 33 – So Many Different Ways

August 14, 2016, 01:50 PM

http://designingsound.org/2016/08/sunday-sound-tho...

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… If you’re not on the Facebook Sound Design group (the one with […]

Unique metal atmospheres, lots of game foley, voic

August 14, 2016, 07:25 AM

http://www.asoundeffect.com/new-game-metal-sound-e...

This week we have five new sound libraries with three that are ready to be implemented into your game, featuring sounds of AI, UI, gun foley, body foley, and doors, item sounds and wind. We also have recordings of metal as it is captured in an automotive shop with a close mono and distant stereo pair, as well as outdoors across desolate, rolling landscapes with contact mics attached to fences and rails. If you’re looking for a specific or versatile library, this recap has something for you!

Weekend Reads - Aug 13 2016

August 13, 2016, 12:35 PM

http://www.digitalrebellion.com/blog/posts/weekend...

To Surprise a VoiceThe art of subtitles.A brief history of TV shows' opening credit sequencesHow opening title sequences evolved over the decades.How Sony, Microsoft, and Other Gadget Makers Violate Federal Warranty LawYou have a lot more control over devices you own than you'd think.The Evolution of Steven Spielberg [video]Chart Spielberg's directing evolution from Escape to Nowhere to the BFG.Movie written by algorithm turns out to be hilarious and intenseWatch Sunspring, a short sci-fi...

Spark CG Society: INTERVIEW: SAUSAGE PARTY

August 13, 2016, 05:16 AM

http://sparkfx.ca/festivals/information.php?NEWS-2...

Sausage Party is an R-rated romp inside the lives of supermarket foods as they wage war against humans. Adults-only animated features with wide releases are rare beasts, but creators Seth Rogen and Evan Goldberg are perhaps hoping to buck that trend. If they do so, they’ll have also broken without one of the major animation studios.

Why you need to pay attention to the IBC Conferenc

August 12, 2016, 04:15 PM

http://www.redsharknews.com/business/item/3688-why...

For many websites the IBC Exhibition, with its plethora of product launches and premieres, provides the main headlines. But to really understand what’s going on in the industry you have to pay attention to the IBC Conference as well. IBCIBC2016IBC ConferenceJames Cameron3d vs 4KFuture Technology

Commercial & Music Video Editing With Mike Merkwan

August 12, 2016, 04:15 PM

http://www.digimediapros.com/commercial-music-vide...

In this episode I speak with Mike Merkwan, a commercial and music video editor, about how he uses pre-vis and storyboarding in his editing. He also talks about shooting and editing 360-degree videos and the challenges that this new medium brings to editors.

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